Home › Forum Archive › Game Server Discussion › Team Fortress 2 Discussion › Server Feedback and Sudjestions
- This topic has 42 replies, 13 voices, and was last updated 18 years, 3 months ago by
Phonetically Phamous (dice.
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June 24, 2008 at 11:47 am #4906
magical penguen
SpectatorFirst off thanks Liam for getting up the new TF2 server, that was quick.
I wanted to make a new thread that was related to this specific server to limit the confusion later down the road.
If you have Any suggestions or just would like to comment about anything on this new server this is the place.
June 24, 2008 at 11:50 am #49695Nickname
SpectatorJust would like to add that for all intents and purposes, magical penguin will be considered council leader for this server and anything he says goes. Good luck to you sir!
June 24, 2008 at 12:23 pm #49698magical penguen
SpectatorFew things i noticed
MOTD
- The MOTD file needs to be edited so that it not the default message… I love how nicknames welcome screen comes up with the rules and rotation. I would like to clean it up a bit and refure to the website for the rules. since noone reads them anywho and the space could be left for promotions. IDK the html or w/e code, but i would think something along the lines of this in the purple and gold theme.. maybe say something like:
Western Carolina University welcomes you to their TeamFortress 2 server. Map Rotation: pl_goldrush pl_goldrush cp_dustbowl cp_dustbowl cp_dustbowl ..and repeat Come visit the community forums for latest news, great friends, and a good time. www.WCUgaming.org To Contact an admin Visit our IRC channel: WCUgaming.org/irc.php We are currently recruiting server Admins for our TF2 servers, find out more at wcugaming.org Server IP: gaming.wcu.edu:27035 <-- dont forget to add us Injoy & Have Fun :P
Respwn Time:
- Because after dead this is a 5 second freeze frame of your killie, i would like to see a 2 second respwn time.. making the total time to join back ingame from death ~7secs
Mods:
- It was originally brought up to add the party mod,, I have decided “for now” to stay away from mods. Because if you add mods to the server the ingame server list has a new tab called “custom servers” and just a quick peek and you can see noone looks their.. thus why we should stay away.
Fill free to add anything, or comment about anything. Let us know how its working, and anyway to make it more enjoyable
Add me grifnasty to your steam friends if you would like to know when we are playing.
June 24, 2008 at 12:53 pm #49703Liam
SpectatorAll of this is done.
June 24, 2008 at 1:57 pm #49705magical penguen
Spectatorsweet thanks again liam…
so far i’v had me and 5random others.. not giving hopes up yet..
Roundtime
- I have noticed that after ~20mins the map changes at the next “checkpoint” we need it to be set so after the entire map has played, all 4 levels as blue and all 4 levels as red. then the map changes… Really not sure that cvar.. i’ll be looking for it though
Spwntime
- Yeah, 2 seconds was to short, by setting it at 2seconds the freeze frame never accured. I would like to set it up so it freezframes and then you spwn instantly after that.
June 24, 2008 at 2:16 pm #49707Nickname
Spectatormagical penguen said:
Spwntime- Yeah, 2 seconds was to short, by setting it at 2seconds the freeze frame never accured. I would like to set it up so it freezframes and then you spwn instantly after that.
I would suggest setting it for about 7-8 seconds then. On the other server, after you die there is the freeze frame then about 5 seconds before a respawn and that server is set to a 10 sec respawn.
As for the other map, we could easily just adjust the timelimit for the map upwards to about 45 mins per map as that would likely get through the whole rotation.
June 25, 2008 at 12:08 am #49732Falcon
Spectatorif Penguin is eligible, I vote for him 12093847124618756234868491273647592834752893416278946 times. that server took off quiiiiiiick.
i am quite sorry if i doubted you or was harsh earlier, thought we had just another ellaine on our hands *cough*
June 25, 2008 at 12:34 am #49733Kappamerc
Spectatorbleh, everyone cried ‘no wai!’ When I wanted to do a 24/7 2fort/dustbowl server insta respawn! 12:31am and its got about 15 people in it. Can’t beat that ^^.
At least someone was able to do it (goldrush wasn’t out then).
I might play here in the next few days, been busy programing in Asheville.
June 25, 2008 at 12:45 am #49736Liam
SpectatorI want to see 2fort added in.
June 25, 2008 at 1:21 am #49741magical penguen
Spectatori was thinking adding PL_Dustbowl,, same maps just different gameplay. The CP’s are replaced with a new train track w/payload cart. this will allow keeping the fitting title of 24/7 goldrush/dustbowl
View the map here: http://www.fpsbanana.com/maps/54701
its a good map, played it a bunch
wouldent mind have the rotation CP_dustbowl, PL_goldrush, PL_dustbowl
maybe even CP_dustbowl, PL_goldrush, PL_dustbowl PL_goldrush just to split up the dustbowls
idk what do you all think?
i’m hoping we can migrate ppl over to the regular rotation server when they got board of playing the same 2 maps over and over. Dont think it would be a hard push,, when the server is full, just spam info directing to our other server IP. 2fort is in that rotation i believe.
June 25, 2008 at 1:49 am #49745Liam
SpectatorI’ve fixed the issue with the map time limit problem as well.
June 25, 2008 at 11:42 am #49760Phonetically Phamous (dice
Spectatorhumm,, was just on dustbowl and it ended early again.. i’d say just bump the time way up. to like 9000000000000000000000000000 Theirs no rush to leave the map thats 24/7 back and forth.

thanks liam.
June 25, 2008 at 4:39 pm #49770Renton’s Big Bro
Spectatorthe respawn timer is a tough issue, the more experienced the player, the shorter respawn they like it seems. I have a group I play with on their server (i’ve been hitting ours up also), and the stalemates only occur when people just spam the wrong classes against 2 turrets and heavies/pyros or whatnot. You have to be able to change classes and get teamwork going to break a stalemate. Look at your team and check what you have and don’t have. A short respawn timer is the best way to break a stalemate with decent players. The toughest thing right now is the updates. Since everyone is going pyro for achievements, spies are *edited* near extinct, and they’re very key in breaking up defenses and taking snipers. So it just depends on the people playing. 7-8 is good i’d say. I like a little shorter but it’s good. Also any new people, direct them to my info thread on the classes, it’s a little outdated with the new updates for the extra achievements, and it’s a bit of a long read. But it covers the basics for a newbie and is pretty helpful i’ve been told.
June 25, 2008 at 6:33 pm #49779Kappamerc
SpectatorI played on some 24/7 2fort server for 4 hours last night. Haven’t played since the LAN and I’m trying to get my medic unlocks
. I’ll get around to the pyro after that.June 28, 2008 at 1:43 am #49943Phonetically Phamous (dice
Spectator- nickname pointed out that on cp_dustbowl the start round time for the first cap is to long, as well as the round time between caps is way to long. what evers it is at, bump it down to at least half.
- also the admin mod on this server will not let a vote map occur.
- also the map cycle, can it be set to CP_dustbowl, PL_goldrush, PL_dustbowl
- gxti, also committed that the DL was not fast at all, he does not think its linking. can someone double check and make sure everyhting is linked correctly to the fastDL server.
- Psycho Stats plz
June 28, 2008 at 3:16 am #49945Liam
SpectatorDice said:
- nickname pointed out that on cp_dustbowl the start round time for the first cap is to long, as well as the round time between caps is way to long. what evers it is at, bump it down to at least half.
- also the admin mod on this server will not let a vote map occur.
- also the map cycle, can it be set to CP_dustbowl, PL_goldrush, PL_dustbowl
- gxti, also committed that the DL was not fast at all, he does not think its linking. can someone double check and make sure everyhting is linked correctly to the fastDL server.
- Psycho Stats plz
1. I’ll check it out.
2. Which server? 24/7 or rotation?
3. Yup again, which server.
4. It is linking, we verified this yesterday. The maps are just big.
5. I’ll set it up as soon as I have time.
June 28, 2008 at 10:12 am #49952Phonetically Phamous (dice
Spectator
Server Feedback and Sudjestions, =WCU= 24/7 Goldrush Dustbowl
June 28, 2008 at 11:03 am #49956Liam
SpectatorWhy are we voting? This is a 24/7 server.
June 28, 2008 at 11:15 am #49957Phonetically Phamous (dice
Spectatorwhy not?
if the people wanna play this map over this map, i’d say give it to them. But i dont wont to just stright up change it. thus need a vote. Currently 3 maps, maybe more down the line. but i have wanned to use it twice now w/o the option. If its something hard to do dont worrie about it. but if its a simply check box. why not?
maybe a fun night down the line is called with a special rotation, who knows
June 28, 2008 at 11:43 am #49961Nickname
SpectatorDice said:
why not?if the people wanna play this map over this map, i’d say give it to them. But i dont wont to just stright up change it. thus need a vote. Currently 3 maps, maybe more down the line. but i have wanned to use it twice now w/o the option. If its something hard to do dont worrie about it. but if its a simply check box. why not?
maybe a fun night down the line is called with a special rotation, who knows
If they want to play other maps, direct them to the other server.
June 28, 2008 at 11:52 am #49962MasterP
SpectatorNickname said:
If they want to play other maps, direct them to the other server.It’s been proven that the regular server can populate just as quickly as the 24/7.
June 28, 2008 at 12:03 pm #49963Liam
SpectatorAbsolutely. I see no reason to tack more plugins onto the 24/7 server and raise its overhead when the regular rotation server is running just fine, and has the ability to vote. Just my opinion, at least.
June 28, 2008 at 12:15 pm #49966Phonetically Phamous (dice
SpectatorNickname said:
If they want to play other maps, direct them to the other server.Very doable
MasterP said:
It’s been proven that the regular server can populate just as quickly as the 24/7.but thanks for the comment, however this is a suggestion thread.
Liam said:
Absolutely. I see no reason to tack more plugins onto the 24/7 server and raise its overhead when the regular rotation server is running just fine, and has the ability to vote. Just my opinion, at least.uhhh… plugin’s? who/when/where said plugins?
agreed, if the rotation is fix their iwill be a less of a need for the map vote.
June 28, 2008 at 12:20 pm #49967Phonetically Phamous (dice
SpectatorSpeaking plugins: I came across this little gem and was discussing it with nickname. I think it would be cool. what do you all think?
June 28, 2008 at 12:30 pm #49968Phonetically Phamous (dice
Spectatoralso a big problem with tf2 is a pyro or demoman or preatty much any class can run to the other teams spwn and just camp their and not let them leave. Mainly on the levels which have only one exit route).
This is a plugin which will allow given seconds (i vote for like 3 seconds) to let people leave their spwn,, and if someone is their camping it, they cant just keep killing you over and over.
Spwn plugin http://forums.alliedmods.net/showthread.php?t=69290
June 28, 2008 at 12:32 pm #49969Liam
SpectatorDice said:
Very doablebut thanks for the comment, however this is a suggestion thread.
uhhh… plugin’s? who/when/where said plugins?
agreed, if the rotation is fix their iwill be a less of a need for the map vote.
What do you think SourceMod is? Its just a bunch of plugins.
June 28, 2008 at 12:53 pm #49971MasterP
SpectatorDice said:
also a big problem with tf2 is a pyro or demoman or preatty much any class can run to the other teams spwn and just camp their and not let them leave. Mainly on the levels which have only one exit route).Happens on most servers. If you know what you’re doing it takes about 5 seconds to kill them, especially if they are occupied with your teammates. Ask Nickname, he was camping the intel outside our spawn doors this morning and I was able to kill him several times.
Dice said:
MasterP said:
It’s been proven that the regular server can populate just as quickly as the 24/7.but thanks for the comment, however this is a suggestion thread.
My point was if you send 3-4 that want regular maps over to the other server it may populate off them. So yeah it is a suggestion.
June 28, 2008 at 6:48 pm #49986Kappamerc
SpectatorI think the ‘regular’ server has too many custom maps. There are a few that are good but we really should just delete 90% of them.
June 28, 2008 at 8:09 pm #49990MasterP
SpectatorKappamerc said:
I think the ‘regular’ server has too many custom maps. There are a few that are good but we really should just delete 90% of them.Nickname is deleting them as he finds them.
June 29, 2008 at 9:38 pm #50067Phonetically Phamous (dice
SpectatorQuote:
cp_dustbowl the start round time for the first cap is to long, as well as the round time between caps is way to long. what evers it is at, bump it down to at least half.also the map cycle, can it be set to CP_dustbowl, PL_goldrush, PL_dustbowl
k thanks
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