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Ok, to the best of my memory:
The ak and m4a1 are set where they are because they are mainstream and do not in our opinion require as much skill as the galil/famas. That being said, we set the galil/famas at 1.2 to compensate for this. They are slightly harder to use and thus should be more rewarding.
The awp is set where it is due to it’s 1 shot nature. It has actually been moved up substantially from where it was before because unlike the previous person in charge of stats, I do believe the awp requires a good deal of skill to truly be successful with.
The deagle has been knocked down due to it’s 1 shot kill tendencies as well as to keep some manner of control with points gained/lost on deagle5.
The rest of the pistols were left at hlstats defaults because we felt that they were at a fair modifer already.
The autosnipers were crippled because it takes nothing to be good with one.
The hegrenade went up because of the rarity of the hegrenade kill as well as the decrease in warmup time.
The knife went up because we felt it should.
The para and shotguns went down because the shotgun is broken (no accuracy lost when jumping as well as over powered) and because Brian wanted the para at .8. 100 bullets? Jesus Christ…
The smgs went up to 1.1 because they are slightly harder to use than the rifles. The ump went up more because it’s terrible.
Flashes and smokes were not changed.
The p90 was lowered because of the 50 shots of *edited* near no recoil at close range. Too many times we’ve seen teams get rolled over in a hallway with a p90.
The autoshotty was left alone because like the ump, it’s terrible.
That’s the main reasoning for these modifiers. Hope that clarifies.