Reply To: Juggernaut

#95165
Lemm
Spectator

Ok we’re getting really close. We ran it earlier today and the only major problem right now is the HDR issue. Basically people who have HDR enabled see really bright lights in the map and it makes it hard to play.

 

Here’s an update on what I’ve done.

 

Server:

Flashbangs are restricted

Alltalk is on

Masterchief model and skin for Juggernaut

Added health meter to see how much health the Juggy has

Player with most damage becomes the next juggernaut. (Encourages CT’s to attack Juggy)

Juggernaut has 3 minutes to kill all the CT’s before he is slayed, then it goes to whoever did the most damage. (Encourages him not to camp)

If Juggernaut kills everyone within the time limit he stays Juggernaut.

 

Map (jug_battlecreek):

Added more spawnpoints

Removed Fog

Removed Teleport

Removed Health

 

To Do:

Fix HDR issue with the map.

Add in Juggernaut sound.

Make a Juggernaut command to give juggernaut (ROOT)

Unrestrict awp, autosniper for the map

Disable warmup round

Give all players unlimited ammo. (unlimited clips.. still stock ammo per clip)