Home › Forum Archive › Game Server Discussion › Counter-Strike: Source Discussion › Duration of map rotation
- This topic has 20 replies, 10 voices, and was last updated 18 years, 2 months ago by
MasterP.
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August 2, 2008 at 11:33 pm #5183
peanut
SpectatorWhat is the duration of the map rotation? Someone mentioned the other day that sk was on at about 7-8 each night, is that true? Is the server on a 6 hour loop?
August 3, 2008 at 12:02 am #53088Pinkmonkey#18
Spectatoridk but tonight i played at three different times. around 10, 3, 9 and at each time i played nuke. it was very repetitious.
August 3, 2008 at 12:28 am #53089peanut
Spectatoryeah, i know. And with a semi regular schedule, you sometimes can only get in at the same time, and well, it is the same maps. Was a random rotation ever suggested or even possible?
August 3, 2008 at 12:42 am #53090Pinkmonkey#18
Spectatorthat would be nice as to not get the maps over and over again
August 3, 2008 at 4:18 pm #53141Dean Winchester
Spectatori think we need to mix up the rotation of the maps
the italy-train and strata-aztec combo arent that great
August 3, 2008 at 8:18 pm #53161peanut
SpectatorI second
August 3, 2008 at 8:34 pm #53164clava
Spectatoryeah i agreee hopefully i can find sometime to get on for a few hours….*edited* work..*edited* *edited* work
August 3, 2008 at 8:45 pm #53166peanut
Spectatorbut work pays the bills…and sides, this game isn’t the end-all. I don’t think the regs will leave, but a change would be nice.
August 3, 2008 at 10:54 pm #53169MajorMajorMajor
SpectatorDean Winchester said:
i think we need to mix up the rotation of the mapsthe italy-train and strata-aztec combo arent that great
but i love those maps… and in that order would be amazing
August 7, 2008 at 3:44 pm #53484So-CaL A
SpectatorI would actually enjoy like a changing rotation per like however long it takes to go through all the maps, such as instead of going from map 1 to map 2 to map 3…etc go like..map 1 to map 6 to map 4 then again etc. That’d be fun cuz then people aren’t playing the same maps every time they get on at a certain time
August 7, 2008 at 8:24 pm #53491MasterP
SpectatorWe will look at changing the mapcycle once classes start up.
August 8, 2008 at 9:00 pm #53543Dean Winchester
Spectatoryay
August 9, 2008 at 4:58 pm #53568Liam
SpectatorI have a plugin I can drop in that will randomly pick the next map from the map rotation.
August 9, 2008 at 5:38 pm #53570peanut
Spectatorcompletely random? or with some consideration for the previous map(s)?
August 9, 2008 at 6:43 pm #53572Liam
Spectatorit wont pick a map thats been played recently.
August 9, 2008 at 7:16 pm #53574Dean Winchester
Spectatorwin
August 9, 2008 at 11:56 pm #53579AngelEllaine
SpectatorHow about RTV! or map voting for admins! >_>
And yes there has been too many sk3’s lately, and deagle5.
I think we should remove deagle5, because it is quite pointless and repetitive. And given
how long it’s set for 15minutes? That’s makes it really boring.
August 10, 2008 at 8:26 am #53582peanut
SpectatorI agree with Angel about deagle5. I think the issue is that we have so many regulars playing who are concerned with their stats that they will just leave right away when D5 shows up. I don’t that is as true of sk3, as the server usually stays full for sk3, but empties during d5. I don’t know if it should come out, or just be shorter, or an admin vote option only, and not in rotation.
August 10, 2008 at 10:18 am #53583Nickname
Spectatorput d5 back to 10 mins = win.
August 11, 2008 at 2:27 pm #53644So-CaL A
Spectatorif you put yahoo’s favorite map down to 10 minutes, you might have a crazy texan redhead running at you with a pitchfork and a deagle….just so you knoes >.>
August 11, 2008 at 10:04 pm #53660MasterP
SpectatorMasterP said:
We will look at changing the mapcycle once classes start up.This is still the plan. I will be throwing up another discussion thread similar to the one in June in the next week or so. As before, any and all player input is welcome.
I don’t want to randomly pick maps as that is too much like a votemap cycle. We all know how well that worked, or didn’t. The theory behind it is sound but it can pick a set of poor maps just as well as good ones.
Deagle5 will be given some serious thought. I don’t want to get rid of it because it is a very good map but like you said those who care about their stats leave. I may reduce it down to a handful of rounds but if the community wants it gone then so be it. Since the debate over this map will be lengthy, I may keep it seperate from the main mapcycle discussion.
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