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…..I doubt this conversation should’ve been started in the tournament results thread. Ephraim, next time you have an issue like this, please post a general thread about it separately, or if you have issues with a small group of people or even an individual, TAKE IT TO PM.
But I suppose since this discussion has come full force, I’ll provide my input.
As far as the “glitches” in SSBM goes, well… I can’t make an official judgment or anything like that.
All I can say is that these glitches have become integrated techniques in the top circuits of competitive smashing. It’s not “cheap” in that regards since it doesn’t become a constant spam of damage deal techniques, but rather ways to gain and maintain some control as well as move around the level. The same thing happened to Halo 2 at the exact same time. SSBM and Halo 2 were the two titles for MLG’s circuit a few seasons ago. And you saw the same amount of use of glitches, ones that are easy to execute, take very little practice to master, and can easily to integrate into for a few situations.
Need I remind you of what they are?
BXR – Melee, followed by a rapid successive headshot.
BXB – Double melee. Just slightly faster than if you pressed B twice.
RRX – Double shot. It fired two bursts in rapid succession, but caused the gun to reload, even though the animation did not queue.
By the way, I doubt wavedashing is anywhere near what spawn camping is. Wave dashing is a map movement technique.
Spawn killing is mostly luck. Whether it be bad or good. However, you can manage spawns and have weapon and map control, but it’s not that hard or impossible to break.
I leave it to the community to make an official decision regarding the next LAN’s tournaments to make rulings on such. The decision will be announced to the public and if they are banned, then a full and explicit detail of what these glitches and exploits are will be posted and pinned for reference.