Reply To: Team Fortress 2 LAN Tourney

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#30220
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Spectator

Cacophony, RiceKrispies, and I discussed this some on irc and threw up these ideas:

1) More ppl advance from the winning team than the losing team

Ex: if we start with 12v12, 10 advance from winning, 8 from losing, etc.

2) Use mainly tc and cp maps; threw up the ideas to use hydro, well, granary, and I proposed ctf_turbine_v3 if we need to use a ctf map, due to its small size