Round time

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  • #2663
    blu3
    Spectator

    Some of the maps do not work well on a public server because of design. This problem is _greatly_ compounded by short round times. For example, CTs on cs_italy are f’d. Round time is what, two minutes? 120 seconds. It takes some 40-odd seconds to rescue the hostages without incident (no pesky Ts trying to prevent CTs from completing their objective). In a 12v12 server it is very, very unrealistic to have the CTs win rounds, and then the team balancer freaks out because of the number of rounds won.

     

    Solution? Increase round time.

     

    Aztec and Italy take time for the disadvantaged team — even Office is better served with a longer round time.

    #24595
    Kuros
    Spectator

    Solution? Don’t camp. That’s why the round times are short.

    #24599
    Liam
    Spectator

    blu3 said:

    Some of the maps do not work well on a public server because of design. This problem is _greatly_ compounded by short round times. For example, CTs on cs_italy are f’d. Round time is what, two minutes? 120 seconds. It takes some 40-odd seconds to rescue the hostages without incident (no pesky Ts trying to prevent CTs from completing their objective). In a 12v12 server it is very, very unrealistic to have the CTs win rounds, and then the team balancer freaks out because of the number of rounds won.

     

    Solution? Increase round time.

     

    Aztec and Italy take time for the disadvantaged team — even Office is better served with a longer round time.

     

    CT’s on Italy are *horrible* about camping.

    #24603

    Solution? 24/7 SK

    #24605
    Sushi
    Spectator

    We’ve won Italy on CT before with hostage rescues, you just gotta cowboy up and get the hell in there fast. It’s not like in real life counter terrorists would wait for the terrorists to come to them.

    #24606
    Bitey
    Spectator

    Yep CTs can win via hostage rescue I have done it, its just a matter of going and doing it instead of camping down long hall like, “bee boo bee boo, well you go first so the awper will shoot you bee boo…”

    #24615
    Outie5000
    Spectator

    nice sound effects.

     

    just rush long hall and win. its not that hard. if everyone goes the same way and one person camps spawn with an awp you can win.

    #24662
    Kellum NUB
    Spectator

    Self description there Bitey ^^ Left out the thumb sucking part. :)

    #24677
    Bitey
    Spectator

    What you do that kellum?

    #24687
    TouchDown
    Spectator

    I think we should keep these round times because like Kuros said 1. Prevent camping but IMO I think we should keep these ’cause at least people will do their objective if not they get destroyed? X_X

    #24754

    I agree, I think the round times are good. The only problem with changing the round times is that on some maps… like say lost temple or thunder or some other ones where it may be hard to find people or there are good places to camp when your t or ct respectively, it keeps things moving. With a longer round timer we wouldn’t get near the rounds we get in as we do now. Which in my experience is generally between 15 and 25 or so. I think it’s very balanced, I took a little time to get used to it from the other 3 min servers I play. But I love it now and hate playing there because the game is slowed down.

Viewing 11 posts - 1 through 11 (of 11 total)
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