Reply To: de_hinds

#26590
Brian
Spectator

I talked to nix monday morning at breakfast about finishing this map, we agreed to collaborate and whatnot. I just got done with about an hour and half of putting the floor plans through paint and coming up with what I think is a balanced, competetive map worthy of the cs source pub, or any for that matter, hell this may be just because it is my map dynamics design, but i think it would make a great scrim map too.

 

T spawn is under the Clock tower and around it, it can be climbed up into to awp into the second floor from it, the stage may or may not be on the quad depending on what kind of cover i feel is best for Long A. The stairwell that is bombsite B will have some liberties taken with it to make it worthy. Oh and it will be worthy. Feedback PLEASE, lots of it folks.

 

EDIT: Attaching these pricks was rather annoying.

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