Reply To: Round time

#24599
Liam
Spectator

blu3 said:

Some of the maps do not work well on a public server because of design. This problem is _greatly_ compounded by short round times. For example, CTs on cs_italy are f’d. Round time is what, two minutes? 120 seconds. It takes some 40-odd seconds to rescue the hostages without incident (no pesky Ts trying to prevent CTs from completing their objective). In a 12v12 server it is very, very unrealistic to have the CTs win rounds, and then the team balancer freaks out because of the number of rounds won.

 

Solution? Increase round time.

 

Aztec and Italy take time for the disadvantaged team — even Office is better served with a longer round time.

 

CT’s on Italy are *horrible* about camping.