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-World in Conflict
**As of now, Game doesn’t release until September 18th**
I still feel it is at least worth our clubs attention as it approaches release.
World in Conflict may be a great game to have at a LAN… Imagine a RTS that you can tourney like CS/CSS.
8 on 8 games, drop in / drop out server style.
No resource management.
Basically you get in, you select your class (infantry, armor, air, support), and you pick whatever units you can get out of 5000 or so points. For example: You are armor, 2 heavy tanks cost 3000 points, 2 medium tanks cost 2000, and 2 light tanks cost 1000. (Points aren’t accurate representation of game numbers). So u can rush with 8 small tanks or get the big boys that pack more punch but have less numbers.
Tactics are a big part of the game. The more units you kill or objectives you hold/fortify the more (TAC) points you accumulate. Through this accumulation you are entitled to a plethora of awesome abilities. My favorite is the nuke but you have bombs, troop drops, tank drops, bigger bombs, tactical bombs (for blowing bridges out), all sorts of artillery, etc…
It really would be an awesome game to LAN / host on the server. In beta right now and I am definitely buying this one. As far as the problem with RTS games lasting the entirety of a LAN. This is one RTS game that could easily be hosted in a decent time slot. It will support DX10 if you got the rig but thus far the results are negligible at best when compared to DX9.
(Game runs perfect on my 256mb 7900GT. DX9. 2gb RAM. 3.2ghz Pentium D). Thats with high settings and a little of the extreme.
Kuros said:
Some dinner that they have every year there. Apparently they forgot about it when we registered. Oh well, at least we still get Saturday.
I bet its the dinner for the marching band. They have it every year around the end of November.
t(-_-t) <–lol at the smiley