Home › Forum Archive › Game Server Discussion › Team Fortress 2 Discussion › Update is out!!!
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MasterP.
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May 21, 2009 at 8:50 pm #7573
Phonetically Phamous (dice
Spectatorjust moments ago the update went public.
go play, (in the WCU TF2 server preferability)
Quote:
May 21, 2009 – Team Fortress 2 Update ReleasedUpdates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Maps
* Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
* Added new arena map Sawmill
* Added new arena map Nucleus
* Added new community payload map Hoodoo
Sniper Changes
* Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
* Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
* Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
* Standard sniper rifle now shoots through friendly players
* Added 54 new Sniper voice lines
* Added 35 new Sniper achievements
Spy
* Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy’s head. Accuracy is poor for a period after that
* Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You’ll be cloaked for 8 second after taking this damage. Upon de-cloaking you’ll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you’re standing still
* Spy name tags now show up properly when disguised as their own team
* Fixed a bug that would cause spectators to see disguise weapons incorrectly
* Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn’t burn
* Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
* Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
* Also made it more obvious on first person view model when you’re bumped while cloaked
* Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
* Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
* Spies disguised as medics now have an Ubercharge: line in their disguise target info
* Spies outward facing “disguise health” now matches their disguise target when they first apply the disguise
* Spies can now pick up health kits for their “disguise health”, even when uninjured
* Disguise UI doesn’t show up in minimum UI mode (hud_minmode)
* Spies that disguise as a player using an unlockable now show that unlockable in hand
* Spies can now use enemy teleporters
* Added 70 new Spy voice lines
* Added 34 new Spy achievements
Scoreboard changes
* Dominations no longer get wiped when teams switch sides
* Dead players draw slightly darker in scoreboard
* Converted class labels to class icons
* All players now display the total number of people they are dominating
General
* Fixed a bug that would cause the scout’s ball to regenerate at inappropriate times
* Demomen can now detonate their stickies while taunting
* Flamethrower’s air burst now extinguishes fire on friendly targets
* Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
* The Heavy and Sniper now have new custom death animations
* Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn’t moving
* Engineer’s dispensers now give 20%, 30%, or 40% of player’s max_ammo (for each ammo type) on each use, based on the level of the dispenser
* Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
* Added a new taunt for the Kritzkrieg, which also heals for 10 points
* Improved the deathcam camera handling used when a player plays a custom death animation
go go go go!
so many things… so little time
May 21, 2009 at 8:55 pm #85448AMerrill
Spectatorwhat a huge update…downloading now!!!
Remember its free extended weekend play for tf2.
Side note, those in western NC if you change your download location from Atlanta to Washington, dc it’s faster
May 21, 2009 at 9:20 pm #85451Nickname
Spectatorcan someone explain to me why steamfriends went down during this update?
May 21, 2009 at 9:21 pm #85454AMerrill
Spectatoryea seems to be going in and out for me to. mebe the friends network is helping support this update?
May 21, 2009 at 9:26 pm #85457Phonetically Phamous (dice
Spectatorprob b/c 2million people are clogging their pipes so they freed up the resources? idk just a guess
As far as server update:
As soon as i get the 2 new maps downloaded, I’ll update the server with only the 2 new (non-arena) maps in the mapcycle for about a week. Hopefully we will be one of the first few servers to get the maps up and get a draw to the server.
May 21, 2009 at 10:07 pm #85459rainefardreamer
SpectatorFlamethrower’s air burst now extinguishes fire on friendly targets
Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
makes me happy
May 21, 2009 at 10:15 pm #85460MasterP
SpectatorNoDice said:
As far as server update:As soon as i get the 2 new maps downloaded, I’ll update the server with only the 2 new (non-arena) maps in the mapcycle for about a week. Hopefully we will be one of the first few servers to get the maps up and get a draw to the server.
Server is attempting to update now. Please don’t make any changes until it’s done.
May 21, 2009 at 10:19 pm #85463Phonetically Phamous (dice
SpectatorMasterP said:
Server is attempting to update now. Please don’t make any changes until it’s done.i last updated server.cfg and mapcycle.txt @ 9:46
May 22, 2009 at 2:51 am #85476MasterP
SpectatorFYI: Server is back up and has been populated almost since I hit the “Start” button.
May 22, 2009 at 5:09 am #85478AMerrill
SpectatorI *edited*ing hate this. They changed how you unlock items now, its just done randomly. So I started from scratch tonight with no achievements from any class and have been playing for 6hrs. I have 13 sniper and 11 spy and a few other random class achievements and I have yet to get one item unlocked, not 1. Whereas I have seen other peeps who have way less achievements completed than me and they already have at least 2 items unlocked. This is garbage and unfair.
Also, there are others that are unlocking items that they have already unlocked…gg valve.
yes the server has been busy tonight…Although, need to look at why it dropped a bunch of peeps at around 2:30am and also I think server crashed around 5am. And i hate it when it says player w/e has joined from united states.
May 22, 2009 at 8:25 am #85480Nickname
SpectatorAll our servers go offline at 5:00 AM as the servers are set to do update maintainence at that time.
May 22, 2009 at 12:02 pm #85485Phonetically Phamous (dice
SpectatorI was told “hearsay” that you dont unlock the items. They are given to random people, and when they die they fall on the ground so you can pick them up. Sorta solves 2 problems, people will prob not spam the two classes so much. Once they find out its random, they will play the class they like best, Second, Valve is tired of ppl going on achievement servers and farming unlockables,, but idk if this way is better. I don’t really play sniper or spy all too much, so prob wont affect me one way or another.
As far as the new game style Payload Race. What do yall think of this? I played off and on last night, unfortunate it happen to be the same 2 stages when i played. So looking forward to the rest of the map. Really looking forward to playing it in a week or so when all the sniper/spy/pyro classes aren’t being used. As a first impression i like it and had fun, but idk how it’ll be down the line once the initial hype excitement wears off. but so far so good.
May 22, 2009 at 12:03 pm #85487Phonetically Phamous (dice
SpectatorAMerrill said:
And i hate it when it says player w/e has joined from united states.havent noticed it myself, is this a valve update thing or the stats system?
May 22, 2009 at 12:16 pm #85494AMerrill
SpectatorI am pretty sure its the stats system b/c it says something about your current position. I don’t know but since the server is 24/7 pipeline I think that is what has drawn them in…even right now the server is 24/24….just wow@!
I knew they were given randomly. Its just unfair that I have played so much and have yet to unlock any of the new items. I know its not based off of achievements anymore, I was just giving an example of how long I had played. You did mention something about picking it up off the ground…so if a sniper drops his huntsman on the ground then I can pick it up and now its unlocked for me? I just think its unfair that I couldn’t enjoy/try/tout any of the new items.
May 22, 2009 at 12:17 pm #85495MasterP
SpectatorAMerrill said:
yes the server has been busy tonight…Although, need to look at why it dropped a bunch of peeps at around 2:30amThe 5am was as Nickname said and the 2:30 was the server winding down. There was no root cause.
May 22, 2009 at 12:27 pm #85498MasterP
SpectatorLittle tidbit: When TF2 is 24/24 it takes up about 90% of the CPU it’s locked to and L4D takes up about 35% when 8/8. However last night TF2 and L4D were both maxed out and there was no lag. They are both locked to the same CPU.
I’m now confused as to how this whole CPU load thing works because that simply doesn’t make sense.
Also, per Adam’s request, the CS16 and CSS servers are locked to a different CPU than the other servers so no matter how populated everything else gets it won’t affect them at all. At this point it’s a pretty good idea.
May 22, 2009 at 12:31 pm #85499Phonetically Phamous (dice
Spectatoragreed, thanks.
I don’t wont to run off the community we do have (1.6, css) by lagging there servers.
l4d and tf2 can cuddle cpu powa GOOD idea. tf2 and l4d games dont require much “aiming” per say
May 22, 2009 at 3:32 pm #85516AMerrill
SpectatorMasterP said:
The 5am was as Nickname said and the 2:30 was the server winding down. There was no root cause.The server was full and the map changed. I disconnected manually just momentarily and when I returned in time for the new map then the server only had like 2 peeps in it and no one in spec. Then a second later a few joined and in chat were like “did everyone get kicked?” and things like that. It seems it was more than just winding down.
May 22, 2009 at 3:44 pm #85518Phonetically Phamous (dice
SpectatorAlso it randomly locked people out of using their upgrades, and alot of people left this afternoon around 2:30-3. Needed a restart and it fixed everything, and ppl came back. Maybe the same thing happened last night?
May 22, 2009 at 5:34 pm #85519AMerrill
SpectatorIts typical for tf2 servers on an occasion to loose connection with steam which disables player loadouts. A restart should re-establish the connection unless steam is down.
May 23, 2009 at 12:21 am #85529MasterP
SpectatorThat makes sense because the server autorestarts every morning for the maintenance cycle. I’ll try to keep an eye on it but if you notice it’s doing that let me know and I can restart.
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