Home › Forum Archive › Console Discussion › Nintendo Wii Discussion › Metaknight Banned in Brawl
- This topic has 23 replies, 5 voices, and was last updated 15 years ago by
Oh Malley.
-
AuthorPosts
-
October 4, 2011 at 11:11 am #9369
melatonin
Spectatorhttp://www.smashboards.com/showthread.php?p=13439900
I approve. Hopefully this will help balance the game out and make it more viable for tournament play.
October 4, 2011 at 12:45 pm #109579MasterP
SpectatorGlanced through the first 6 pages, couldn’t find a reason. Besides thinking he’s overpowered, which is an argument that could be made about any of the high tiers, was there a reason given for it?
I never had a problem killing metaknight. Then again, I didn’t use any of the “high tiers.”
October 4, 2011 at 3:03 pm #109581Ephraim
SpectatorMeh. I never really cared for competitive gaming. It sucks the fun right out of the games. I know we host tournaments, but I always got the feeling that most people were there for the fun of it.
October 4, 2011 at 5:16 pm #109583MasterP
SpectatorShooting Nickname and Kuros in the face is what kept me going to LANs all those years

Oh, and winning DoDS, but then they got tired of me winning and stopped playing it
October 4, 2011 at 6:58 pm #109584Oh Malley
SpectatorI mainly went for fun too, but some things can make the game and tournament un-fun, such as one character having one exploitable glitch that a “pro” player uses or what have you. Then I think a character should be banned.
October 4, 2011 at 7:23 pm #109585MasterP
SpectatorNot to troll or argue but doesn’t that apply to a number of Melee characters as well?
October 4, 2011 at 8:21 pm #109587Oh Malley
SpectatorI don’t care. Personally, I don’t like the fact that there’s so many “fighters” in the LAN and EVERY fighter has some sort of character or characters that are broken in some regards.
With the way our LANs go, the pros really don’t gain much from winning at our tournaments other than jerking their own… chain.
October 4, 2011 at 9:09 pm #109588Bloodedge
SpectatorMasterP said:
Not to troll or argue but doesn’t that apply to a number of Melee characters as well?
Actually no, wavedashing and whatnot was apprently intentionally put in. http://www.pokemonelite2000.com/forum/showthread.php?t=79756.
October 4, 2011 at 9:12 pm #109589Bloodedge
SpectatorAnd honestly, if hearing Luigi repeating his awesome “ya,ya,yahooo!” phrase while sliding across the stage like a lunatic doesnt make you smile or laugh, then you sir are insane!
October 4, 2011 at 9:37 pm #109590Ephraim
SpectatorI spent many, many hours arguing with Brawl-haters about the differences in the games. I truly don’t want to get involved with that again, but after reading Sakurai’s quote, it really doesn’t sound like he was confirming that he knew about wavedashing before Melee was released. Instead, it sounds like he’s saying his team found out about wavedashing before production began on Brawl, and they had no problem removing it, because appeasing competitive gamers was not a high priority for them. It actually sounds like he has a negative opinion of wavedashing.
Edit: I guess it depends on which game the ‘development period’ mentioned in the first sentence refers to. Regardless of whether or not it was intentional, it certainly sounds like he grew to dislike wavedashing, since he and his team were so confident in their decision to remove it from Brawl.
October 4, 2011 at 10:00 pm #109591MasterP
SpectatorYou can bet the next SSB game will be patchable. Tbh, I’m surprised that Brawl wasn’t.
October 4, 2011 at 10:38 pm #109592Bloodedge
SpectatorMasterP said:
You can bet the next SSB game will be patchable. Tbh, I’m surprised that Brawl wasn’t.
I dont know I mean hell, Im pretty sure Brawl WAS patchable, I think Nintendo just didnt care because they had other games they needed to work on (Zelda, Metriod, Mario Galaxy, you know, that *edited*). I just wish that they would have thought a little harder about movesets and whatnot because no matter what your “playing preference” is, hardcore, casual, neutral, whatever, Metaknight made that game 50% less fun.
October 4, 2011 at 10:58 pm #109593Ephraim
SpectatorNintendo didn’t care about online play until very, very recently. It kind of looks like they are trying to bring their online multiplayer (and graphics) up to 360/PS3 standards with the Wii U.
October 4, 2011 at 11:12 pm #109594Bloodedge
SpectatorEphraim said:
Nintendo didn’t care about online play until very, very recently. It kind of looks like they are trying to bring their online multiplayer (and graphics) up to 360/PS3 standards with the Wii U.
That would be nice. Also not having $200 controllers would be nice too lol.
October 4, 2011 at 11:32 pm #109595melatonin
SpectatorMasterP said:
Glanced through the first 6 pages, couldn’t find a reason. Besides thinking he’s overpowered, which is an argument that could be made about any of the high tiers, was there a reason given for it?
I never had a problem killing metaknight. Then again, I didn’t use any of the “high tiers.”
The last time I checked the numbers, Metaknights won over 40% of competitive Brawl tournies. In a game with 35 characters, having one that dominates that badly is ban worthy.
October 5, 2011 at 1:20 am #109596MasterP
SpectatorDollars said:
The last time I checked the numbers, Metaknights won over 40% of competitive Brawl tournies. In a game with 35 characters, having one that dominates that badly is ban worthy.
Yeah but those players are simply going to move to the next “highest tier” character and you’re just going to have a repeat of the same thing. Those metaknight players are going to be looking for new “balance issues” to take advantage of and they’re going to find one.
[general ranting – not directed at anyone here]
The problem isn’t that the characters are “broken” so much as the mindset that to be “the best” you have to take advantage of that. Even if Nintendo had patched and “fixed” meta knight, those people would have moved to another player. It would become a constant struggle to keep the game “balanced” and once that happens you can forget the SSB series because it’ll be too high maintenance for them to bother with.
Since the original SSB, some characters have been vastly superior to others. A good Fox or Pikachu player could destroy any other character, often regardless of the other character’s skill. We used to test this crap all the time back in middle school. It’s just the nature of the series and it isn’t going to change. If you can’t cope with that there are plenty of other fighters, maybe you should pick one and stop whining.
[/rant]
October 5, 2011 at 2:36 pm #109598melatonin
SpectatorMasterP said:
It’s just the nature of the series and it isn’t going to change. If you can’t cope with that there are plenty of other fighters, maybe you should pick one and stop whining.
I haven’t heard anyone on campus complain about the ban. People I’ve talked to are relived that MK is banned.
October 5, 2011 at 2:48 pm #109599MasterP
SpectatorLike I said, I never had a problem killing metaknight with either Ike or Falco. In fact, I had a whole lot more trouble with the mid-tiers than I ever did the high tiers. The high tier characters are only high tier because of a very limited number of strengths or moves, once you learn what those are it’s very easy to adapt your gameplay to counter them. If you’ve mastered a mid-tier odds are your playstyle will not be from the same cookie cutter mold that the high tiers characters have to use which makes you much more deadly.
October 5, 2011 at 11:57 pm #109601melatonin
SpectatorYou cannot argue with the statistics. Meta Knight deserved the ban.
October 6, 2011 at 1:44 am #109602MasterP
SpectatorSnake or Diddy Kong will be next. Once you cross that line it becomes a moving target and you can never get back on the right side of it.
Not trying to argue, just saying how it usually is.
October 6, 2011 at 11:21 pm #109604Oh Malley
SpectatorWell after looking at the LAN times, I’m not going to have to worry about it. I’ll just hang out and catch up with what few people I know until the Halo tournament starts.
October 9, 2011 at 11:28 pm #109619Bloodedge
Spectatoryea……
October 10, 2011 at 2:17 am #109621MasterP
SpectatorIt was Wario. I consider myself as having a bad day if he even lays a finger on me when I play Ike

I get that he’s tough, I get it, my problem is that once you start banning “overpowered” characters you create a entirely objective metric that can’t be fairly or evenly applied.
October 10, 2011 at 8:36 am #109623Oh Malley
SpectatorI don’t see what a YouTube video proves.
I just see “pro players” complaining about something because the respected authorities say ban a character. When did the WCU Gaming LANs become either qualifiers or circuit tournaments for major games?
-
AuthorPosts
- The forum ‘Nintendo Wii Discussion’ is closed to new topics and replies.