Home › Forum Archive › Game Server Discussion › Team Fortress 2 Discussion › Issues with the Server
- This topic has 6 replies, 2 voices, and was last updated 16 years, 7 months ago by
MajorMajorMajor.
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March 7, 2010 at 7:20 pm #8565
MajorMajorMajor
SpectatorA few major concerns:
After the time runs out, nothing happens. No over time, no winner based on progress, no stalemate. yea i understand the fun if there are only 2 people in the server, but over that it’s worthless.
Also, if you change classes in spawn, you die. That is a dire need.
Few smaller issues. I was under the impression that this was going to be an orange rotation, not just this one map.
And this map is *edited*ing huge. Not a good map to encourage people to stay when its 1v2 or 3v2.
March 7, 2010 at 7:43 pm #98258MasterP
SpectatorThe map continues until one team captures all CPs. This is hard but possible. Most servers are set up exactly like ours in that regard and it usually works pretty well.
The dying in spawn is a map thing if I’m not mistaken.
March 7, 2010 at 7:44 pm #98259MajorMajorMajor
SpectatorSeriously. The only reason I try to play on WCU’s server is because it is WCU.
The map is too *edited*ing big. The points take so long to cap it’s near impossible to get one to start off, the fact that if I take more than 3 seconds to pick my next class I am penalized with another 8 seconds of waiting, or if one person goes sniper, everyone else has to. (*edited* off with that, well if you are good you can dodge em bull*edited*. that only work at medium-short distance, getting sniped across the map is not avoidable)
I literally only play TF2 to laugh and have fun, and the way the server is setup right now, it procures rage in everyone.
And everyone in the server is *edited*ing french.
/rant
March 7, 2010 at 7:49 pm #98261MajorMajorMajor
SpectatorMasterP said:
The map continues until one team captures all CPs. This is hard but possible. Most servers are set up exactly like ours in that regard and it usually works pretty well.
major difference between ours and there – theirs is full, ours is not
Quote:
The dying in spawn is a map thing if I’m not mistaken.
then its a stupid *edited*ing thing
March 7, 2010 at 7:57 pm #98262MajorMajorMajor
SpectatorThe only thing I can think of to win that *edited* map is to coordinate a scout rush
but its a pub. you would get more cooperation out of a 2 year old with ants in his pants than players in a pub
March 7, 2010 at 9:35 pm #98267MasterP
SpectatorTypically there are at least 4 turrets guarding the last point.
March 8, 2010 at 12:42 am #98269MajorMajorMajor
SpectatorMasterP said:
Typically there are at least 4 turrets guarding the last point.
i mean when there are a total of 6 people on the server, usually there is 1 turret, level 2, with a half dead engi behind it
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