Home › Forum Archive › Game Server Discussion › Counter-Strike: Source Discussion › Glock burst broken?
- This topic has 17 replies, 10 voices, and was last updated 18 years, 11 months ago by
Spartan Niner.
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October 27, 2007 at 8:17 am #3151
Brian
SpectatorOk so this morning I was screwing around on nuke testing out flashes through the ceiling windows and smokes along the wall to disrupt rafters. My mind started to wander a bit and I got to thinking about the shotgun and the glock, lately I’ve been really rolling people over just by taking the close up routes in maps and glock bursting, it occured to me that while it is proper that a spray/burst from a shotgun should all generally group together as you can’t “sling” the impacts around with recoil or movement or anything. Renton and I noted that in our earlier discussions of the shotgun, so i got to thinking shouldn’t the glock burst not really lose any accuracy if you are jumping since they are essentially coming out at the same time just like when you jump with the shotgun. Well I turned on sv_cheats 1, sv_showimpacts 1 and started jumping, that’s when my jaw started dropping, at first I thought I had stayed up waaayy too late, but there it was, on occasion when jumping the glocks burst will register 4-5 shots instead of 3 and still only take 3 ammo from the magazine, crazy *edited*ing glitch if I have ever seen one. While I don’t think the netcode will allow more than 3 shots to be registered from a glock burst, it does make it potentially more accurate because of the chance of a person being interped in one of those extra shots position. Took a second demo because it took too long on the first one to see the glitch occur.
EDIT: WELL, I’ll upload the demo when yall get the uploads working again kplozthx
October 27, 2007 at 11:29 am #29316rainefardreamer
Spectatorso if you did the 4 burst glitch would 6 bullets hit?
this could be dangerous
and i suppose the same principle applies to the famas’ burst
October 27, 2007 at 12:45 pm #29320Sephypoo
SpectatorTHATS JUST PRIME…
October 27, 2007 at 4:31 pm #29333Phonetically Phamous (dice
Spectatorloots seen my glock go full auto on burst mode slinging bullett holes everehere and never had to reload… even happened at the last lan…
wish i could figure out how to do it on command
/sighs
October 27, 2007 at 8:54 pm #29345MasterP
SpectatorSo THAT’S why I’m so good with glock burst. And all this time I thought it was just my awesomeness getting the better of the other team.
October 29, 2007 at 1:01 am #29445Outie5000
Spectatordoes it only happen when you jump?
October 29, 2007 at 1:12 am #29448Renton’s Big Bro
Spectatorzomg… i jumped/clocked 9 people tonight… IN A *edited* ROW… it was *edited*in ridic… thank you very much for this tip…
October 29, 2007 at 2:23 am #29457MasterP
SpectatorOutie5000 said:
does it only happen when you jump?My understanding is that you have to induce some form of lag to make it happen. The easiest way to do this is to jump but I’m sure they are other ways.
October 29, 2007 at 3:44 am #29462Renton’s Big Bro
Spectatorgenerally i pull my ethernet cord out of my computer simultaneously as i jump and shoot on my keyboard then put it back in… works like a charm… or sometimes i call my cable cumpany and tell them to stop my service, as i shoot and jump, then tell them to turn it back on… same effect…
October 30, 2007 at 12:50 am #29579MasterP
SpectatorRenton said:
generally i pull my ethernet cord out of my computer simultaneously as i jump and shoot on my keyboard then put it back in… works like a charm… or sometimes i call my cable cumpany and tell them to stop my service, as i shoot and jump, then tell them to turn it back on… same effect…Explains it all. Thanks.
October 30, 2007 at 1:58 am #29584Brian
SpectatorI’m pretty sure MasterP is right and that it has something with interp and the netcode.
October 30, 2007 at 1:59 am #29585Renton’s Big Bro
Spectatorthat’s definitely not the answer… the problem here lies solely in the cable companies and how willing they are to help me haxor…
October 31, 2007 at 12:51 am #29687MasterP
SpectatorBrian said:
I’m pretty sure MasterP is right and that it has something with interp and the netcode.We might be able to have a sit down on our next day off from classes and test this with multiple people in the same room while changing those options on the server. There’s got to be a sweet spot where that doesn’t happen.
October 31, 2007 at 12:59 am #29690Liam
SpectatorMasterP said:
We might be able to have a sit down on our next day off from classes and test this with multiple people in the same room while changing those options on the server. There’s got to be a sweet spot where that doesn’t happen.It wont be a problem soon. We cant enforce interp rates on the server through a cvar, but I *can* and am going to enforce them with the admin mod. This bull*edited* minimum rates and 0.05 interp is gonna stop.
October 31, 2007 at 8:53 am #29711Brian
SpectatorOh happpppyy daaayyyy!!
October 31, 2007 at 10:28 am #29717Nickname
SpectatorZOMG why didn’t someone tell me about the sweet glock haxor skillz?!?
October 31, 2007 at 1:51 pm #29750Outie5000
Spectatorinterp is *edited* and should not be changable
November 12, 2007 at 1:33 am #30651Spartan Niner
SpectatorI know in 1.6 you can actually get the glock to fire like a machine gun if you lag at the right time…
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