CSS:BETA Re-Opened

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  • #8924
    Lemm
    Spectator

    So, someone pointed this out to me, but CSS Beta has been re-opened.

     

    I did some looking and found this:

    Quote:

    Counter-Strike: Source Beta Reopened

    Starting today the Counter-Strike: Source Beta will be available to all PC Counter-Strike: Source players. As we continue to update CSS and address issues, we want to make sure to not destabilize the core game. By releasing updates to CSS Beta first, we will be able to solicit community feedback before those changes are applied to CSS.

     

    If you would like to be part of the group that helps us test future updates of Counter-Strike Source, please join the Beta – simply install and launch “Counter-Strike: Source Beta” from your games list in Steam. To give feedback on the changes, report bugs, or offer suggestions, please use the CSS Beta forum. Don’t worry, you can join the Beta program and still play the standard Counter-Strike: Source at anytime. The Counter-Strike: Source Beta is currently not available on Mac.

     

    Here are the change notes for today’s CSS Beta release:

    Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.

    Made the bomb the primary target of a USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.

    Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.

    Fixed bug in which a player who crouches rapidly and repeatedly was seen as stationery by other players.

    Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.

    Gave chat interface priority over scoreboard to reduce conflict between the two.

    Increased size of HUD icons.

    Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.

    Added fcvar_archive flag to mat_hdr_level, r_rootlod, r_waterforceexpensive.

    Made the message of the day screen dismissible by hitting ENTER.

    Improved the look of the font on the achievement toast.

    Fix servers not being to set sv_hudhint_sound

    Added console variable cl_hudhint_sound

    Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with “bunnyhop” )

    Additionally, we’ve made some Counter-Strike Beta only changes to simplify perf testing. These changes only exist in Counter-Strike Beta and will not affect Counter-Strike:

    Disabled HDR

    Disabled vsync

    Disabled motion blur

    Disabled stats

    #104106
    menace
    Spectator

    Quote:

    Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.

     

    You mean…. no more blood stains on the head and 0 damage??? maybe?

    #104108
    MasterP
    Spectator

    I’ll not be playing CSS until I can go full auto and bullets don’t disappear.

     

    Seriously, they created so many problems simply to make the game Mac compatible and disabling 100 tic should have created a massive outcry, but didn’t. Wonder why…

    #104109
    Lemm
    Spectator

    MasterP said:

    I’ll not be playing CSS until I can go full auto and bullets don’t disappear.

     

    Seriously, they created so many problems simply to make the game Mac compatible and disabling 100 tic should have created a massive outcry, but didn’t. Wonder why…

     

    Well at least they are trying to fix it… I’m glad they’re actually showing some concern for CS:S.

    #104111
    MasterP
    Spectator

    Yeah but I give no credit to someone for trying to fix a problem they themselves created.

    #104122
    Lemm
    Spectator

    I see your point.. but since the update CSS has grown more popular.. I checked the other day and it was second in most hours played to MW2

     

    We need to find some way to capitalize on that.

    #104131
    menace
    Spectator

    I tried it last night, but I don’t have anything to compare it to. Everyone on there claims that reg is better. I guess reg was better but it coulda just been the server.

    #104135
    MasterP
    Spectator

    It’s locked at 66 tick, there’s no way reg could be better.

    #104138
    Derrick LeBrocq
    Spectator

    MasterP said:

    It’s locked at 66 tick, there’s no way reg could be better.

     

    Keep telling yourself that, but if I with 98 ping can consistently and constantly kill the guy with 15 ping….yeah, registry is better:P That’s just in WCU’s server. In other servers I’m getting more kills, a lot more kills because my shots are registering. They need to add the ability to aim down sights:P

    #104142
    MasterP
    Spectator

    Ok so when you reduce the location information by 1/3 the accuracy increases?

    #104143
    Derrick LeBrocq
    Spectator

    MasterP said:

    Ok so when you reduce the location information by 1/3 the accuracy increases?

     

    All I said was my registry is better. I’m getting 20-30 kills in a map now. Something I couldn’t do before. You can’t tell me all that MW2 I play made me decent at CS:S.

    #104149
    MasterP
    Spectator

    Improved registery doesn’t make you suck less…

    #104156
    Lemm
    Spectator

    MasterP said:

    Improved registery doesn’t make you suck less…

     

    It raises self-esteem and can show an increase of 3-5″ in e-peen sizes in as little as 2 hours.

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