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We have 14 hours right? Why would you accordingly want to limit 1v1 games to 3-5 minutes? Powerups spawn in UT every 55 seconds, thats 3-4 posessions max, which is kinda silly. I mean, people could literally get the first 100 sheild, and accordingly win the game. 3-5 minutes is not enough time for a change of pace, which can and does happen often in longer 1v1 games. As the most seasoned and experienced UT player on this campus, I suggest you lengthen the map times for 1v1 to at least 10 minutes, if not 15(the time used in every standardized tournament I’ve ever played in, to include the one here last year). Again, we have 14 hours. As far as weaponstay, I can see leaving it on in the FFA, but on for 1v1 is pretty silly. Why? If you get the rocket launcher and I kill you and take it, and have taken the one that just spawned, (every 20 seconds) you don’t deserve to respawn and immediately have 100 HP and a rocket launcher again, it completely removes map control from the concept of the game, which 1v1 at a competitive level is ALL about. I’m not trying to downplay your ideas, but I know I’ve played in more UT tournaments than anyone else around here, and I know how the best of them were run and administrated. I’d love to see the redeemer on in FFA because that makes for hilarity, but it should be off in 1v1. Antalus is the only map that has the redeemer anyway. As far as maps not being chosen, I’m happy to help with that too, here are the list of feasible maps for each mod, maps that are normally used for this sort of tournament, maps that everyone can enjoy. These maps are all battle tested and have stood up and remained popular in the competitive community for years. They are balanced and designed for competition.
1v1
DM-Antalus
DM-Corrugation
DM-1on1-Roughinery
DM-DE-Ironic
DM-Compressed
DM-Rankin
DM-DE-GrendelKeep
DM-Goliath
FFA
DM-Asbestos
DM-Antalus
DM-Corrugation
DM-DE-GrendelKeep
DM-Goliath
DM-DE-Osiris2
DM-Goose