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Nickname said:
We have TF2 where it is because that way it gets the most time… since we always run over. This way we get 2 1/2 hours for TF2. Notice that CSS only gets 1 1/2 hours and last LAN it got about 30 minutes because everything ran over.
Also, let’s leave the schedule how it is because I’m glad I get to play Brawl for a change
TF2 doesn’t need 2.5 hours.
15 min – Warmup
30 min – First Map
30 min – Final Map
5 minutes to create teams.
5 minutes to talk to your team.
5 minutes to decide who moves on.
15 minutes set aside in case of stalemates. Tie breaker should be a quick, fast, solution – Not an entire map.
15 minutes set aside for ‘oh *edited*’ moments.
Total: 2 Hours
Nothing should cause the tournament to go outside this time table – assuming we only have 4 teams. If we ended up with 6 teams then we might need an extra map, at which point we could either remove the warmup or actually use 2.5 hours. However we won’t have 30 people playing TF2.
Now that I’m thinking about it. In case we do somehow end up needing 6 teams it would be a good idea to have an idea of how we would host the tournament. This isn’t a likely scenario but we want to be ready.
I’m only mentioning this because I think we are wasting 30 minutes of LAN time that could be used for something else.
I hate playing TF2 that early for my own personal reasons, primarily because I feel there is a chance that several people might miss the TF2 tournament, not realizing it is at 4pm.
Which brings me to my next idea. Flyers that have Tournament Schedules on them. Just an idea.