Reply To: Tournament thoughts

#58575
Kappamerc
Spectator

We don’t need a coin toss for anything. Everything should be accounted for and announced/planned before the LAN starts. It should also be clearly announced during the LAN. Coin toss is just a way of not ‘planning.’ Nothing in the TF2 tournament requires a decision be made last second and so a coin toss is unnecessary.

 

2fort is only a turtle map on pubs that have more than 8 players per team. If your in a tournament its usually attack – defend – attack – defend until someone finally either out plays or out smarts the other team. I love the matches where one team touch walks the intel all the way to their base… It’s always an epic battle!

 

It is very hard to turtle with only 1 engineer/demo on that map. We’ve played it in 3 / 4 (I think?) LAN tournaments so far. Spawn to flag room takes about the same amount of time as Turbine unless you go sewers.

 

We could always do either cp_well or ctf_well since well is also a classic map that requires good teamwork to pull off. However that map tends to be stalemate prone. I love it but with a proper defense it is hard to get the intel.

 

I was thinking that maybe the warm up could be 10 on 10 Gravelpit? Since everyone seems to be against my suggestion to tournament that map :).

 

If we were to tournament it, we would need to open up 3 classes to 2 per team for that map. Engineer, Scout, and Soldier. Two rounds, max 15 minutes each round, if there is a stalemate refer to tiebreaker rules. Honestly I think it would be a blast and a good change of pace from other LANs tournaments we’ve had.

 

I’m not sure if you are saying ‘no argument there’ in regards to weapon unlocks means that I have no argument or you agree. However, if it is the former then I will say that you are quite mistaken. My argument is valid and I have yet to see a good reason for banning any unlocks. This isn’t to say there aren’t any reasons. The only good argument I can think of is that not everyone will have the unlocks. The problem with that is that everyone can get the unlocks if they try and they have 2 months to do so :). My point was that the medic syringe gun and backburner should be allowed. The two weapons balance each other out. If were going to ‘ban’ unlocks then we need good reasons with references to back up those reasons. Just saying ‘those weapons are banned’ isn’t a good reason.

 

In regards to announcements, we didn’t know the number of rounds for each map, the time limit, wtf steamroll was doing as the final map, what maps we were going to play, etc…

 

The tournament itself was not run well. I never even heard the rules announced and it took way too long randomly generate teams. The TF2 tournament, at most, should take 2 hours. These are things that should go quickly and smoothly. There was a lot of wasted time during this tournament because of misinformation. You were not organized and I have about ten people from that tournament who agree. Steamroll was an awful map choice for the final round, whether it was 1 round or 3 rounds it is still horrible for a final round. If everything was announced clearly then why was there so much confusion throughout the tournament?

 

Team Generation (5 or 10 mins), Team Collaboration (5 mins), Warmup map (15 or 30 mins), first round (15 or 30mins), final round (30 mins). 15 Minutes allowed for stalemate situations.

Total: 2 hours.

 

This gives room for error in that we can shorten or extend map time based on how much time has been wasted.

 

This criticism is here to help improve the LAN and based on what I have heard people complain about both during and after the LAN.

 

:ph34r: