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So blame MS for that ball dropped. Even still, standbying and bridging did not affect LAN based tournaments. Or on-line tournaments, because with video captures, evidence could easily be provided for teams cheating. Bungie did not have the time/capabilities/resources to devote to tweaking the code of Halo 2 to prevent the glitches of BXR/BXB/RRX because they were working on new map content as well as Halo 3. The same could also be true of any production studio that makes any sort of video game. Once they develop one new product and release it, they leave a small team to address issues with the game if there is a great demand to do so, while they start or continue work on another project.