Reply To: Proposed TF2 Server changes

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#36764
Kappamerc
Spectator

Liam, I agree with you. Thanks for being patient with me. I’m new to the position and bouncing ideas off everyone as efficiently as possible.

 

I’d like to have certain options that beetles mod provides. I really don’t want the whole thing because I’m sure what you have been working on is awesome.

 

1. At the start of the Sudden Death Round:

a. Force Melee

b. Randomly select a class and force every player to play that class.

(Beetles mod does this and I’m sure it wouldn’t be too hard to code it into your mod without the use of BM junk).

 

2. Respawn times 8-12 seconds

 

3. Map Times should be 20 minutes, 15 minute extend, max extend 2 times.

 

4. Rotation based on voting, can’t vote the map last played.

 

5. (Optional – Would be nice) WCU logo in spawn rooms. (I did this with the beetles mod, it didn’t require a map edit as far as I know, it was simply placing a logo in a images folder and using the beetles admin commands in game to place where I wanted the logos to appear).

-The reason I want the logos is for our University advertisement. The overall idea seems to fit with our clubs mission.

 

Maps that need to be on the server and in vote or regular rotation:

I need these maps on the TF2 server.

ctf_turbine_v3

ctf_mach4

cp_warpath

cp_dustbowl

cp_gravelpit

ctf_2fort

cp_labor

ctf_well

cp_well

cp_castle3

 

Anything that isn’t an Original map or isn’t on the above list, should be removed. I’m open to map suggestions, just PM me any suggestions you have for maps.

 

Liam, give me some feedback on my above suggestions. PM me or what not. Thanks for all the effort your putting into this. If you need my help on anything just let me know.

 

-Kappa

 

:ph34r: