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5 sec respawn across the board, keeps the action rolling.
I’m looking into this. I think a 5 second limit on cp maps and a 3 second limit on ctf maps would work out well.
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alltalk on is a great idea, makes it more fun, if the server becomes more serious later on we can change it
Easily changed.
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map limit and time is perfect right now – could be slightly longer, though i think it’s good, there was only one instance last night where i wished it was longer
It was originally 45, but people wanted it lowered. I tried to tell them that 45 minutes goes by REALLY fast in a pub server but no one listens to me. What do I know about TF anyways?
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Whether you realize it now, or will soon in the future, we need to get granary off our rotation. It is very very difficult to have a good game on that map, while personally i like the map, it cleans them out, almost everytime
Done.
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There are a few very excellent custom maps out there already, ctf_mach2 is a good cap map, similar yet different to 2fort. cp_wolfe is a very very good attack/defend map it’s based off a wolfenstein 3d map, there are a few others out there, but i think these are the only two really worth putting on a server right now. But these two maps are fairly popular and will help draw some people in who have been playing awhile and want to try something new. Also we need more than one capture the flag map, i hate that there aren’t more.
I’ll look at them.
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there is no reason to put class restrictions on, not yet anyway, it’s fun when everyone jumps into a demo suit and stuff blows up everywhere…
Until things get out of hand, I have no intentions of setting class restrictions.
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that’s all i have right now, i’m sure i’ll come up with an edit or two after i play a bit.
Lemme know if you got anything else.