Reply To: Why CSPromod is going to suck.

#28693
Brian
Spectator

Hmmm, nades are absolutely *edited*ing stupid, if 1.6 is tossing a watermelon then this is tossing a 500 pound marble as far as I can. the AK is about a hundred times more accurate than the mp5, ammo buying is annoying and dumb, bunny hopping is stupid, duckhopping is as well, shot registry however is dead *edited*ing on, way way better than 1.6 or source by a ton even with my *edited*ty rates( you can see em in the pics I had net_graph on, all of my shots were hitting when they should have been, Ak really is easy mode, it’s a beast of a gun, good god. Apparently recoil is like it is in 1.5 or 1.6. Oh yeah and you can see people’s names through flash, as you can the results of which in the pic I took there, they cried blood from that little incident. Dunno if that is a 1.6 faggotry or a bug. It’s wierd, 1.6 people like to talk *edited* mostly about how much easier source is then 1.6 etc. I think the bigger models is balanced out a ton by how much more complex the maps are in source. They are really simple in cspromod and positioning/map knowledge/intelligence does not matter as much as reflexes/shooting skill imo. One final note, how the *edited* does it take a team 2 years to do 30mb worth of work? We have maps on the source server that are 120 mbs that didnt take as long to make as this. Hell looking over the bug notes in the readme I see *edited* they could do in half a days work.

 

EDIT: I get no difference in frames per second than what I get on source. What a crock.

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