Reply To: Map Rotation should stay.

#23154
Adam Faulkner
Spectator

well this topic has got me all washed up. So lets look at the stats!

 

Our rank in the past has beat out any other servers of our competitors because of the plugins and community that we offer. We did however suffer a loss when we changed the server from 1 server to 2 servers, and i really dont believe that we fulfilled the goal while doing it. We were suppose (My observation) have 1 all custom and 1 all official. Then it cycled into a different Game type servers and then we opened up 2 different threads.

 

The most popular servers in all the history of gaming servers are the ones that have specific goals .. example (24/7 map servers). The reason for Map Voting and our plugins that were created by Split for AppState, Darktowers and WCU served the purpose of proving the capabilities of offering a flexible way of allowing players to move from map to map. Anyone dare to say that the theory failed needs to look at those 3 servers ranks compared to what they were compared to any of their preprocessors.

 

However we noticed that some of the same maps were played over and over like de_dust 2. It wasn’t a problem seeing that most people enjoyed it. From the observation of what all of you have said is that you dont mind playing a wild map like awp_map once every 3 weeks, but you do not want to play it no more often than every other week. You are also saying that you do like playing de_dust 2, but the frequency for that map should be around once a day or once every 3 days.

 

My proposal in the previous threads was to have a mapvote that had built in frequencies for the maps to be played. so basicly writing to a paper that the map was played to day and then when the time comes up for it to be played again it would pick from a pool of maps to populate the vote. If it was not favored (picked in the vote) it would be put back in the pool until it was picked, then rewrote to the paper and pulled out of the pool until it became time to show it again. We may need to setup a survey to setup the frequencies for the maps and then we need to think about map quantities so that we have enough to fit the frequencies so the server plugin will have a pool to pull from (never be empty)

 

I think this solution is a fix for all your problems, but still allowing all maps found on the server to be played. Like awp_city which i haven’t played in like 2 years!

 

The system can be integrated without to much headache and a little help from our friend Split, Gxti, and Myself if all are willing to participate. In my opinion it seems flawless and Adam Josey (1.6 Council Leader) seemed to like the idea.

 

But believe me that I will not go through the trouble of implementing a plugin with this amount of work and effort for it not to be used.

 

As for rockthevote it was a simple system to allow admin like features to clients for bringing up a vote, and it did just that. It really is a great plugin, but it should only be turned of if the server count is low, and i think those capabilities were ment to be built in, but never progressed.

 

I hardly ever put that much effort in a post, but i truly think that all of you can agree that it may be a good solution.