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Instead of a drastic change to the system, why not change the modifiers a little more. 20+ points taken per death is pretty punishing to high-ranked players when they are killed by joe bob who may never come back to the server. In the span of 10 minutes, 100 points can easily be lost. Why not decrease the point limit on how many points can be accrued for a single kill to something more reasonable, such as 10 – 15 points? Obviously the interests of the new player entering the server for the first time are the priority, and keeping the server populated is the objective. This wouldn’t hurt a new player trying to rank up. Right now, a top player would have to kill a new player (regardless of skill level) 12.5 times to get the points his opponent gets in one kill. A little balancing wouldn’t hurt.