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#103969
newrayz
Spectator

Bitey said:

I can’t be beat the last level…. It’s funny because I have had no issues playing on hard up until this level, even on normal the closest I have gotten is to 86 percent… I don’t understand, I think I may just have the wrong upgrades for stuff heh… All I know is 8 Nydus Worms, plus no way to defend against them *edited*ing sucks… I feel like I am not doing things fast enough, or perhaps I don’t have enough barracks to pump out Firebats… I haven’t tried it yet, but I think next go round I am going to go basically all Firebats with a few medics, then enforce that line with marines and medics, and finally with some marauders. And in front of them some flame turrets.

 

inb4 siege tanks rock you noob. I didn’t take the upgrade that makes them do 75% less damage to friendlies, so yeah my own siege tanks have rocked my face the past couple times I tried them. Instead like a *edited*ing idiot I upgraded my reapers, which I have not used AT ALL since the one mission where they were moderately important….. Still noob, but oh well

 

I kinda wish that I could make it so the siege tanks will only fire at distant targets, if I had that they would shoot at the *edited*ers in the back instead of at the little zerglings and in the process killing all of my men.

 

Where do you place your siege tanks? Yes they are sexy on the hills overlooking the two choke points into your base, but they TK ALOT less if you place them in (as close as possible) to your infantry. They attack long range, and as soon as some baddies get near, you have the infantry to clean up. The tanks can’t shoot close range during siege mode so your army should be safe from friendly fire. I would add bunkers or air support up on the hill and leave sieges down below.