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October 25, 2009 at 12:51 pm
#95559
Spectator
Oh I understand the full cost would require the high price but I wasn’t including the production cost, just the physical cost. Since this game was created for a console, the conversion costs for the PC should have been significantly less than that required to charge $60 for the game.
Considering the fact that this is the first $60 FPS game in a LONG time I imagine the extra cost isn’t associated with any sort of overhead or production overshoot. It’s mearly so that both versions cost the same and profits are high. There’s really no other explaination for it.