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Kaz-Ka said:
Honestly, I dont care which we play, Im just going to do the best I can to make an *edited* out of myself lol j/k. The only thing that would kill me is if Soul Calibur IV left but if it did, I wouldnt throw a fit.
Skrew it. I’ll jump back in.
My support for Brawl is not based on some sort of fanboy-like devotion, but logic. After a year and a half, the game still packs in the contestants. That is why I want the tournament to stay. By that same token, I have never been in love with Soul Calibur, but as long as it has high attendance, I want it voted in. Now, I never said there is no negative elements to Brawl. I just think that competive gamers tend to play up these problems, while downplaying problems with Melee. It greatly annoys me how, at every gaming-club event, I hear the same three or four people constantly badmouthing Brawl, sometimes while playing it. Just once I would like to play the game with a few people who actually like it. I know they are out there, considering the plethora of possitive reviews and the fact that it is now the 40th best-selling game ever released.
But back to the LANs: Attendee enjoyment must take pecedence over competition. Competitive gamers regularly come to the LANs, so it is good to keep them happy. But, the club does not exist to cater to them. I’d say the that most attendees (and club members for that matter) are neither competitive nor casual gamers. I’d describe them as dedicated gamers. Competitive gamers may loathe Brawl (and I don’t think that is too strong a word), but most people actually enjoy it. That is why the tourney is packed every single time we host it. The time issue can be resolved with faster disqualifications.
One thing I will give to the competive gamers is the importance of good prizes. Fun may be king, but realisticly, sweet prizes almost always result in higher attendance. If we could afford cash prizes, I’d be all for it.