Lan Tournament Rules

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  • #8413
    Adam Faulkner
    Spectator

    Please post all your rules here.

    #95831
    Shingi
    Spectator

    TEAM FORTRESS 2

     

    First off I would like to say THANK YOU!!!!! to No Dice for these settings. The way you had them for the last TF2 tourney were amazing so thank you. These rules are pretty much the same.

     

    The match setup will be as follows. Pretty standard double elimination style bracket.

     

    Team Size – 5

    Number of teams – 4 (Will adjust depending on the number of players)

     

    Maps:

    2Fort

    DustBowl

    GoldRush

    Badlands

     

    Round 1

    – Team 1 vs Team 2 > Team 1 wins

    – Team 3 vs Team 4 > Team 3 wins

     

    Round 2

    – Team 1 vs Team 3 > Team 1 wins (advances to the final)

    – Team 2 vs TEam 4 > Team 2 wins (Team 4 eliminated)

     

    Round 3

    – Team 2 vs Team 3 > Winner advances to final

    – Team 1 vs Team 4 / Fun match just for fun on a fun map. (FUN!!!!)

     

    Round 4

    – Team 1 vs (Winner of Team 2 vs Team 3)

     

     

    Upgrades/Unlockables

    All items are allowed if you have them unlocked.

     

    Class Limit Structure – Since there are only going to be teams of 5 each team is limited to 1 person per class.

     

    Tie Breaker

    All scouts / first to capture the center point on Well or Granary

     

    TEAMS

    I am going to have a sign up sheet with me, everyone that would like to play need to report to me to sign them in.

    On this sheet i will get your name and a skill level 1-10 and please be honest (if you say you are a 10 and suck, your team is more than likely going to loose). This is for you guys, if you lie/cheat, its simply not going to be ran fair. Again come to have fun and be honest.

    -also-

    i am allowing you to pick 1 friend you would like to play with. You both must come to me at the same time to sign in.

    #95832
    Ephraim
    Spectator

    Super Smash Bros. Brawl

     

    -2V2, 3 Stock Match, 6 Minutes

    -Best two out of three, three out of five for the finals

    -Ties will be decided by total number of remaining stock for each team. If that is the same, the winner will be decided by adding together all KOs responsible by each team.

    -First stage will be random. If all players request it, first characters will be double blind. After round one, the losing team may choose the stage > one winner chooses character > one loser chooses character > other winner chooses character > other loser chooses character.

    -You cannot choose a stage which you have already won on, with two exceptions: 1. If you choose Random Stage, and the selected stage happens to be a stage where you previously won, or 2. If the opposing team agrees to play on that stage again.

    -Some stages may be selectable by the losing team only if both members of the winning team agree to it. Other stages may be selectable by the losing team without the winning team’s consent. A list of stages in each category will be provided at the LAN.

    -Team Damage will be turned on.

    -Pause will be disabled.

    -No Custom Stages.

     

    Stages set to Random:

    Battlefield, Final Destination, Yoshi’s Island (Brawl), Lylat Cruise, Smashville, Corneria, Pokemon Stadium I

     

    Stages selectable by the losing team without the consent of the winning team:

    All Random Stages, Delphino Plaza, Luigi’s Mansion, Pirate Ship, Halberd, Pokemon Stadium 2, Summit, Castle Siege, Distant Planet, Shadow Moses Island, PictoChat, Hanenbow, Temple, Jungle Japes, Onette, Green Greens, Brinstar

     

    Stages selectable by losing team with the consent of the winning team:

    Mushroomy Kingdom, 75m, Rumble Falls, Norfair, Frigate Orpheon, Spear Pillar, Port Town Aero Dive, Flatzone 2, WarioWare, Mario Bros, New Pork City, Yoshi’s Island (Melee), Rainbow Cruise, Big Blue, Mario Circuit, Bridge of Eldin, Green Hill Zone

     

    Items (set to low frequency):

    Sandbag, Food, Warp Star, Metal Box, Lip’s Stick, Ray Gun, Deku Nut, Hot Head, Mr. Saturn, Nanana Peel, Bumper, Spring, Unira, Soccer Ball, Team Heal, Screw Attack

     

    More About Items:

    -If all members of both teams agree, items will be switched off.

    -If all members of both teams agree, Smash Balls will be switched on.

     

     

    Supr Mario Kart: Double Dash

     

    -All characters are allowed.

    -All karts are allowed (except Parade Kart)

    -Player conflicts between character and kart selection will be settled with a rock-paper-scissors match.

    -150cc

    -Before the tournament starts, the contestants will be organized into groups of four and, when necessary, three. These groups will race against each other in Round 1. Contestants who come in first or second place will move on to Round 2. Over the course of several rounds, the contestants will be whittled down to the four who go on to the Final Round. The contestants who come in first and second place in the Final Round will be the tournament winner and runner-up, respectivley.

    -Ties will be settled with the players’ choice of a quick battle match (balloons) or reracing the last track in Mirror Mode.

     

    Round 1: Mushroom Cup

    Round 2: Flower Cup

    Round 3: Star Cup

    Final Round: Special Cup

     

     

    And as always, excessive smack talking or physical interferance with another player are grounds for immediate disqualification.

     

     

     

    http://www.wcugaming.org/forums/index.php?/topic/12549-official-wii-tornament-rules-20093/

    #95981
    Tallgeese
    Spectator

    Call of Duty 4:

    Game types

    4v4

    Game type – Team Death Match

    Time Limit 10 – Minutes

    Score Limit – 500

    Only 1 Round

     

    2v2

    Game type – Team Death Match

    Time Limit 10 – Minutes

    Score Limit – 250

    Best 2 out of 3, loser picks map

    once a map is used it is removed from the list

     

    Game Rules

    Number of Lives – Unlimited

    Respawn Delay – None

    Max Health – Normal

    Health Regeneration – Normal

    Allow KillCam – Enabled

    Allow Sprint – Enabled

    Headshots Only – Disabled

    Allow Perks – Enabled

    Allow Air Support – Disabled

    Old School Mode – Disabled

    Hardcore Mode – Disabled

    Spectating – Team Only

    Wave Spawn Delay – None

    Force Respawn – Enabled

    Radar Always On – Yes

    Friendly Fire – Disabled

     

    Maps

    Ambush

    Backlot

    Bog

    Crash

    District

    Overgrown

    Strike

    Vacant

     

    Halo:

    4v4

    50 Kills

    Time Limit 15

    1 Round

     

    2v2

    25 Kills

    Time Limit 10

    Best 2 of 3, loser picks map

    Once a map is picked, it is remove from list

     

    Game Rules

    Slayer: MLG TS 7 WCU Rules 1

    Primary Weapon = Battle Rifle

    Secondary Weapon = None

    Vehicle Set = No Vehicles

    Custom Powerup Traits, Duration = 3 Seconds

    Custom Powerup Traits, Damage Resistance = Invulnerable

    Custom Powerup Traits, Shield Multiplier = 3X Overshields

    Custom Powerup Traits, Shield Recharge Rate = 200%

    Custom Powerup Traits, Player Speed = Unchanged

    Player Speed = 110%

    Shield Recharge Rate = 90%

    Damage Modifier = 110%

    Motion Tracker Mode = Off

    Suicide Penalty = None

    Betrayal Penalty = None

    Team Changing = Not Allowed

    Friendly Fire = Enabled

     

    Maps

    MLG Construct 7

    MLG Narrows 7

    MLG The Pit 7

    MLG Amplified 7 (a foundry variant)

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