Home › Forum Archive › Console Discussion › Nintendo Wii Discussion › Smash Bros for college credit
- This topic has 9 replies, 7 voices, and was last updated 17 years, 1 month ago by
Mad-Nik.
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September 9, 2009 at 10:23 pm #8033
melatonin
Spectatorhttp://www.oberlin.edu/stuorg/exco/student…ing06.htm#games
Quote:
Super Smash Brothers Melee Theory and Practice 0-1 CreditBrian Mazur, Mike Blejer and Quentin Jones EXCO-845
This course will teach students the basic, intermediate and advanced combat techniques in the video game Super Smash Brothers Melee for the Nintendo Gamecube. This course will also provide in depth lectures and discussions involving many controversial issues concerning video games in our society today such as censorship, stereotyped characters, addiction, and gaming as an evolving art form. Gamecubes, televisions and controllers will be provided by the instructors. Gamers and non-gamers are welcome and encouraged to take this course. Classes will meet for two and a half hours each week-one and a half hours during regularly scheduled discussion and class time, and one hour outside regular class time as a practicum to practice and refine skills.
No comment needed.
September 9, 2009 at 10:39 pm #91366Ephraim
SpectatorWow. Credit hours for sitting on your *edited*, playing video games. That’s just about the worst thing ever.
September 10, 2009 at 12:23 am #91386MajorMajorMajor
Spectatornotice the school
September 10, 2009 at 1:32 am #91391Ephraim
SpectatorMr. PMosh said:
notice the schoolI know it’s a college of arts, but this still sounds fishy to me. Video games are extracurricular, unless you plan on become a game designer. If that’s the case, you should be learnng how to program, not pull off combos
September 10, 2009 at 1:36 am #91392MajorMajorMajor
SpectatorEphraim said:
I know it’s a college of arts, but this still sounds fishy to me. Video games are extracurricular, unless you plan on become a game designer. If that’s the case, you should be learnng how to program, not pull off combosI mean looking at the social implications of gaming is a hot topic these days with lots a research going into it. This class though seems to be pushing that boundary into just nonsense.
September 10, 2009 at 2:23 am #91393MasterP
SpectatorEphraim said:
Video games are extracurricular, unless you plan on become a game designer.So is extreme weightlifting, tennis, and ultimate frisby. The difference is that I am required to take a phys ed class based on one of those.
I think it’s awesome that a school gives that option to those who’d rather use their phys ed requirement doing something they enjoy rather than running around a track.
When you look at it from that prospective, it’s really not that big of a stretch. I mean WCU gives you credit for playing ultimate frisby and disc golf. Smash bros is no less of a sport than that.
September 10, 2009 at 9:29 am #91404FTE Kaz-Ka
SpectatorWavedashing Luigi for the A+ lol
September 10, 2009 at 11:06 am #91415Ephraim
SpectatorExamining the socal implications of video game is worthwhile, but that would belong in a general video game course, not just “Melee Theory.” And there is an enormous difference between studying the nature and place of video games in society, and playing a game. This looks like an excuse to skrew aroud and play games for college credit.
September 11, 2009 at 6:07 am #91502Oh Malley
SpectatorI read an article recently about a NY university hosting a class about Guitar Hero. However, they ARE discussing the social implications of the game, why it’s so popular, and the impact on the individual, both socially and physically. I think it’s filed under the psychology department.
September 14, 2009 at 4:06 pm #91794Mad-Nik
SpectatorI failed that course when I answered the last question of the final incorrectly.
The question was: Who is the greatest SSB character of all time.
I wrote “Captain Falcon”
Apparently the answer is “OMG CAPTAIN FAAAAAALCOOOOON FTW!!!1!1” along with a detailed drawing of him punching a baby.
~ MadNik, wishing he had studied harder for the final exam.
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