New Map Rotation

Viewing 30 posts - 1 through 30 (of 100 total)
  • Author
    Posts
  • #8029
    Lemm
    Spectator

    Ok, my idea for the map rotation is to have about 5 base maps that are considered healthy maps that don’t reduce the population and then add in other maps every once in a while…

     

    An example would be:

     

    dust2

    piranesi

    cpl_mill

    sk3 @ 10 minutes no stats

    office

    cbble

    inferno

    dust2

    piranesi

    cpl_mill

    deagle5 @ 10 minutes no stats

    office

    cbble

    inferno

    dust2

    piranesi

    cpl_mill

    italy @ 10 minutes with stats

    office

    cbble

    inferno

    dust2

    piranesi

    cpl_mil

    season @ full time with stats

    office

    cbble

    inferno

     

    etc… basically I would have the maps : dust2, piranesi, mill, office, cbble, inferno in the rotation all the time with a rotating wild card map that would play once a rotation between sk3, deagle5, italy and possibly others

     

    I thought about including contra in there too since I know lots of people enjoy playing it.. this is just a prelimary idea.. tell me what you think about it.. whenever we get some comments on this etc then I’ll throw up a poll

     

    also I still has no powers to change this so until then we can talk about this

    #91337
    Nickname
    Spectator

    I think contra definitely needs to be in the rotation.

     

    Also, even though I like what you are doing with just rotating those couple maps… I think a shorter rotation is best simply because say I am one of the people that wants to play sk3; I could conceivable play for 8+ hours straight and never have that map show up, even though its in the rotation. I think you would be better off with a solid 10-12 map rotation, supplemented with weekly fun nights where you play some of the other maps. I will again suggest:

     

    de_dust2

    de_piranesi

    de_inferno

    de_tides @ 10 mins

    de_cbble

    de_dust2

    de_cpl_mill

    de_contra

    de_season

    scoutzknivez3 @ 10 mins (no stats)

    cs_office

     

    BUT thats just MY suggestion, of course. At least I don’t see strata, fire, or prodigy in your list, which is DEFINITELY an improvement right there :)

    #91340
    MasterP
    Spectator

    Lemm said:

    also I still has no powers to change this so until then we can talk about this

    Check your PMs.

    #91352
    YahooEarth
    Spectator

    Def add contra to the list…my only suggestion would be to mix up the rotation of 5-6 maps each time through…

     

    i.e.

     

    dust2

    office

    mill

    inferno

    contra

    cbble

    nesi

    **insert random for 10 minutes**

    mill

    contra

    nesi

    cbble

    dust2…

     

     

    ect…

    #91358
    Pink Monkey #16
    Spectator

    I agree that we need a short rotation with maybe a random fun map in the middle, kind of like what Yahoo was saying. My only suggestion is that we need to be careful which maps we put back to back. No custom maps should ever be put back to back, and custom and not so popular regular maps should be followed by a very popular map (ie not italy).

     

    I have my own personal likes and dislikes of particular maps, but I will make no comment since other people seem to like them.

     

    In the *random* fun map spot I would rotate probably (@ 10 minutes each) deagle5, sk3, tides, aztec?, chateau, etc.

     

    I know I am forgetting some good ones…

    #91397
    Lemm
    Spectator

    Ok, I’ve edited my list and I think this is a winner… tell me what you think.. this would be the base small rotation and then sk3 and deagle5 would alternate while italy, tides, nuke, and train alternates. This way regulars wouldn’t have to wait too long to get to their favorite fun map because one of them would come about with each rotation. There will be no stats on the fun maps to keep people from QQ’ing.

     

    dust2

    contra

    piranesi

    [sk3 or deagle5] @ 10 minutes no stats

    office

    season

    dust2

    [italy, tides, nuke, or train] @ 10 minutes with stats

    cbble

    mill

    office

    inferno

     

    I’d kinda like to get lost temple in there somewhere but I’m trying to be conservative…

    #91399
    Nickname
    Spectator

    Lemm, I think what you have there is epic win.

    #91400
    YahooEarth
    Spectator

    take out train and I am 1000% satisfied…

    #91420
    PistolPete
    Spectator

    I really like what you have there Lemm. Good job and I like how you atleast included some maps that most would have not. For that I thank you.

    #91429
    MajorMajorMajor
    Spectator

    I vote for deag5 over SK3 and I vote Nuke over the others.

    #91431
    BallzinurJawz
    Spectator

    you should make it to where there will be a random map vote between the 6 maybe maps in those two slots if you can

     

    That would make it amazing :D

     

    Other than that…Lemm, you are doing good so far…i likey the looks of this

    #91453
    Lemm
    Spectator

    BallzRawlz said:

    you should make it to where there will be a random map vote between the 6 maybe maps in those two slots if you can

     

    That would make it amazing :D

     

    Other than that…Lemm, you are doing good so far…i likey the looks of this

     

    I’ll look into doing that but I can’t think of a way to do that at the moment….

     

     

     

    By the way I’d like to include lost temple in there in with the other four but I need another map to put in to balance it out…. do you think we could put aztec into the mix too? or is that too risky

     

    again what i’m saying is having these maps alternated through the cycle…. if aztec is a strech we’ll either have to lose lost temple or something else… more comments plz

     

    ie:

     

    [italy, tides, nuke, train, lost temple, aztec] @ 10 minutes with stats

    #91457
    Nickname
    Spectator

    i think aztec would be alright. it was too much to have it being played all the time in the regular rotation but with how you are doing it I think that would work well.

    #91475
    Pink Monkey #16
    Spectator

    i think that aztec and lost temple could probably work all right.

     

    This rotation looks pretty good otherwise. I would suggest that we try it for a few weeks before setting it in stone.

    #91480
    BallzinurJawz
    Spectator

    Personally I love lost temple and hate aztec but both would keep the server populated if you put them in very far apart

    #91501
    Lemm
    Spectator

    Ok I haven’t had a lot of time lately to work on the server but I will change the map rotation tomorrow.

     

    We will run it for a little while and continue to receive comments from admins and the community.

    #91504
    Henesy11b#
    Spectator

    Sounds like a good plan, I’m sure I’m not the only one who’s eager to see any kind of change in the rotation.

    #91512
    Lemm
    Spectator

    Ok I changed the rotation … it should be on now … but I haven’t made sure that certain maps only last 10 minutes and I haven’t made sure that stats are off on deagle and sk3

     

    Will finish soon..

    #91513
    Lemm
    Spectator

    Ok stats should be off for sk3 and deagle5 and

     

    sk3, deagle5, tides, lost temple, nuke, aztec should be only 10 minutes each…

     

    Everything should be right.. please tell me if otherwise.

    #91519

    you should maybe throw some of the older maps in the rotation to make things interesting like strike,milita etc etc i know alot of people have been saying they wish some of the older maps would come back but you know thats just me talking not sure how much everyone else would like said maps if nothing else its worth a shot to see how many people join when they see a map that most servers dont use

    #91522
    YahooEarth
    Spectator

    warwager-poptarts said:

    you should maybe throw some of the older maps in the rotation to make things interesting like strike,milita etc etc i know alot of people have been saying they wish some of the older maps would come back but you know thats just me talking not sure how much everyone else would like said maps if nothing else its worth a shot to see how many people join when they see a map that most servers dont use

     

    Not right now…keeping a basic rotation with mass amounts of server fillers is what we need…

    #91523
    Lemm
    Spectator

    As of right now we will only play those maps on designated “Fun Nights” and it will only be if the people currently on want to play it.

    #91533
    Lemm
    Spectator

    UPDATE:

     

    I played today and I noticed that some of the custom maps run a bit long and keep people who aren’t regulars from staying so I have reduced the time limit on contra and season to only 15 minutes.

    #91536
    Ex
    Spectator

    I thought there was going to be a voting put up or did i miss it somewhere and nuke has been asked for many times in the past . We must remember its not what we like but what will keep the server populated .

    #91538
    YahooEarth
    Spectator

    Ex said:

    I thought there was going to be a voting put up or did i miss it somewhere and nuke has been asked for many times in the past . We must remember its not what we like but what will keep the server populated .

     

    Nuke has been shown to NOT fill and keep the server popped…

    #91560
    Lemm
    Spectator

    It’s only played for 10 minutes every 6 hours or so.. I think it’ll be ok for now and there will be a vote after a week… play on it first.

    #91565

    i agree with ex i have heard people ask for nuke.. however i have heard more people say they do not like nuke so tbh i think its fine at 10 minute rotation but maybe make it every 2-3 hours just so people can get their fill of nuke and if nothing else it gets RTVed like everything else people dont want to play also something to think about is that the server seemed to die down a bit after office was on for the 3rd-4th time so you might wanna make it so its not on the rotation as much as it is and maybe think about raising tides to a 15 minute map since i didnt really notice a population drop when it came on

    #91570
    MasterP
    Spectator

    We had nuke in the very first rotation I made and I caught nothing but hell over it after a month or so. It’s good every now and then but if it comes up at a bad time it’ll kill the server.

    #91573
    YahooEarth
    Spectator

    yea my bad, I thought you were talking about putting it in the rotation multiple times a night…

    #91578
    BallzinurJawz
    Spectator

    warwager-poptarts said:

    i agree with ex i have heard people ask for nuke.. however i have heard more people say they do not like nuke so tbh i think its fine at 10 minute rotation but maybe make it every 2-3 hours just so people can get their fill of nuke and if nothing else it gets RTVed like everything else people dont want to play also something to think about is that the server seemed to die down a bit after office was on for the 3rd-4th time so you might wanna make it so its not on the rotation as much as it is and maybe think about raising tides to a 15 minute map since i didnt really notice a population drop when it came on

     

     

    HAHA…warwager is on the forumszzssz???

     

    Nice :)

Viewing 30 posts - 1 through 30 (of 100 total)
  • The forum ‘Counter-Strike: Source Discussion’ is closed to new topics and replies.