Reply To: New Game Server Progress

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#79483
Kuros
Spectator

MasterP said:

Why on earth would you recommend not having parity on a production server?

 

It’s processing a metric *edited*ton of data on the fly. If it were like…a db server or exchange server or app server then no *edited*ing way. But it’s not. It’s actually permanently storing a very small amount of data that could easily be recovered.