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not to rag on organization but the failure to install ahead of time was a problem in both cod4 and l4d….
mebbe we could have done a better job of setting people up with games they don’t have at an earlier time and I think from now on we should test each game server on the pc section the night before the lan just so we don’t run into any issues like we did with css.. and I understand it was working last time it ran but apparently after this example things just magically get messed up..
so yah this is just a few suggestions
+ also people were packing up and leaving by the time cod4 rolled around anyway.. so i don’t think you can put that number as the game did that