Home › Forum Archive › Game Server Discussion › Counter-Strike: Source Discussion › Preliminary Map Cycle
- This topic has 35 replies, 20 voices, and was last updated 17 years, 5 months ago by
YahooEarth.
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May 20, 2009 at 1:18 pm #7568
MasterP
SpectatorIt’s time we change this up again. I’ve taken your recommendations and put together a rather long mapcycle. You’ll notice that many of the favorites are played multiple times while the new or questionable maps are intermixed.
Note the standard time is 20 minutes unless otherwise indicated. Maps without stats monitoring have been marked as well.
de_dust2
de_tides
de_chateau @ 15
de_contra
cs_office
de_inferno
scoutzknivez3 @ 15 (might not have stats)
de_cpl_mill
de_dust2
de_strata @ 15
de_piranesi
de_nuke @ 10
cs_office
de_dust @ 15
cs_italy @ 15
de_train @ 15
de_tides
de_dust2
de_chateau @ 15
de_contra
de_militia @ 15
cs_deagle5 @ 10 (no stats)
de_dust2
de_losttemple_pro
de_strata @ 15
de_piranesi
de_nuke @ 10
de_prodigy
de_dust2
de_cbble
de_season
de_cpl_fire @ 10
cs_office
cs_compound @ 15
cs_italy @ 15
de_inferno
cs_havana @ 10
de_dust2
de_nightfever @ 10
de_chateau @ 15
de_contra
cs_office
cs_italyblitz @ 15
de_piranesi
de_tides
fy_snow_css @ 15 (might not have stats)
May 20, 2009 at 1:44 pm #85287peanut
SpectatorInteresting mix there, and quite long. Overall, not bad. I voted for. I think this will bring some nice variability to the server again.
May 20, 2009 at 1:53 pm #85288Lemm
SpectatorReduce prodigy down to 10 minutes and I’ll give my stamp of approval
May 20, 2009 at 1:56 pm #85289Nickname
SpectatorI voted kinda for the following reasons:
1) the two instances of tides are too close to each other, being very near both the end and the beginning of the rotation.
2) Why are tides and chateau in that rotation 3 times while proven maps such as cpl_mill, cbble, and season are only in there once?
3) the sequence of dust, italy, train, tides will kill the server
4) no poolday?
5) fire is still here???????
Overall I like the maps in the rotation but I do not like the order of the rotation. I understand what you are doing with the super long rotation but I think it really screws some maps over as they literally will only be played once over about a 13 hour time frame. I think the rotation needs to be shorter.
May 20, 2009 at 1:57 pm #85290Kuros
SpectatorNot that I care since I am permanently banned from CSS but I’d put prodigy at 10 and cs_militia (not de_militia) at 10 as well. Militia is…yeah…10 mins. Tides is awesome, but I’d go 15 there because newfags like to *edited* about old school maps that used to keep the server packed.
May 20, 2009 at 2:12 pm #85292Rocket Rob
SpectatorI like everything but SK3!
I voted for the map cycle.
May 20, 2009 at 2:24 pm #85295YahooEarth
SpectatorAs already mentioned, tides must be reduced to 10-15 minutes…the combo of some maps is wack…needs more mill/inferno and less tides/chateau…and Prod needs 10 minutes as well…But I’m loving the length and diversity…
May 20, 2009 at 2:28 pm #85296Pink Monkey #13
Spectatorwhat’s the deal with the no stats thing of a few? i think keep up stats at all times. and i’d like to see deagle bumped up to at least 15 minutes.
May 20, 2009 at 2:49 pm #85297Citan001
SpectatorPink Monkey #13 said:
what’s the deal with the no stats thing of a few? i think keep up stats at all times. and i’d like to see deagle bumped up to at least 15 minutes.They are doing this because as you know like half the server sits in spec during sk3 and deag 5 either that or they rtv it cuz they dont wanna lose points.
May 20, 2009 at 2:59 pm #85301MasterP
SpectatorI’ll play with this a little more and repost it with a fresh vote.
Thanks for all the input.
May 20, 2009 at 3:03 pm #85302MasterP
SpectatorKuros said:
Not that I care since I am permanently banned from CSS but I’d put prodigy at 10 and cs_militia (not de_militia) at 10 as well. Militia is…yeah…10 mins. Tides is awesome, but I’d go 15 there because newfags like to *edited* about old school maps that used to keep the server packed.Whether or not you choose to play here, your input is still very much desired. You ran the server long enough that your input will probably always be welcome.
May 20, 2009 at 3:37 pm #85305Rocket Rob
SpectatorCitan001 said:
They are doing this because as you know like half the server sits in spec during sk3 and deag 5 either that or they rtv it cuz they dont wanna lose points.i dont play it cause its dumb
May 20, 2009 at 6:03 pm #85330Cacophony
SpectatorI don’t even play anymore. I haven’t even had it installed for nearly over a year now.
Assuming nothing has changed from when I did play, I’ve got to agree with Nickname’s first two points. Those maps werent particularly popular when I played, except maybe dust kinda, and usually emptied things. And Chateau seemed popular enough, but the last three maps he listed were always popular.
I dunno. I voted kinda.
May 20, 2009 at 6:19 pm #85333Major
SpectatorNuke @ 15 mins and remove nightfever and im sold
May 20, 2009 at 6:43 pm #85335rainefardreamer
SpectatorThere are some places that are a little rough, like the dust,italy,train part, but then tides would have low number of people and i love me some low pop tides.
Overall i think it’s pretty good, gets in some maps that different from the standard fare while keeping in the regulars
the real proof is how it plays out on the server, but i’ll try pretty much any map as long as i’m having a good time
May 20, 2009 at 7:25 pm #85336rcon_l@nce
SpectatorI like the variation.
It’s always fun to play different maps.
Two suggestions.
1. Dust2 is Satan’s illigitamite child. Less Plz =P But in all seriousness, I hate that map, haha.
2. More Nuke. One of the best maps around!
May 20, 2009 at 10:18 pm #85348Dean Winchester
Spectatori like the choices of maps.
just switch around some like too many prod or train.italy.dust. like others have said.
big ++++ on italy blitz and snow
add more popular maps like mill/season
my biggest concern though, is the possibility of no points on sk3. im positive that there are enough sk3 lovers to keep the server more than half full.
May 20, 2009 at 10:25 pm #85355MasterP
SpectatorSK3 will most likely continue to have it because it manages to pull in players. I’m still 50/50 on snow, depends on how it performs.
deagle5 is a definate no stats.
May 20, 2009 at 10:59 pm #85358Dean Winchester
Spectatoryay for sk3!
snow is a classic map. everyone will love it.
and good riddance to deagle. it should be more fun now
May 21, 2009 at 1:09 am #85364Bananarchy
SpectatorI like the diversity. 3 times for Chateau is too much in my opinion. I would say remove one or swap it with something good (like a second nightfever)
May 21, 2009 at 1:11 am #85366Citan001
SpectatorChateau is a fail map if you ask me and I hate it but I have seen it get people into the server at 2 in the morning.
May 21, 2009 at 2:03 pm #85410Grimmjow
Spectatori like the new rotation
May 21, 2009 at 7:03 pm #85442Dean Winchester
Spectatorfire should be @ 0
May 21, 2009 at 8:53 pm #85447Pink Monkey #16
SpectatorI like the new variety of maps, but I voted only kinda because nightfever and dust, especially dust is fail. With those two removed the rotation looks good. If not removed at least significantly reduced. Dust clears the server every time though one sided maps are better now that you can’t select teams.
May 25, 2009 at 8:28 pm #85671AngelEllaine
SpectatorMaybe perhaps a bit too much variety.
Some of the maps are known to just clear a server, and generally end up bad.
Compound for example, is quite big, hostages are in an awkward position and just ends up in a camp/sniping fest.
If you’re going to add de_dust, mind as well add i don’t know, cs_assault just so both sides have a stacked map.
May 26, 2009 at 12:23 am #85684Bananarchy
SpectatorDidn’t see de_dust the first time i commented. I vote we get rid of that map from the rotation as well.
May 26, 2009 at 7:03 am #85700Henesy11b#
SpectatorI think a lot of people would be happy if there were no stats on SK3, that would be great IMO. I think the rotation has some nice variety, no stats on SK3 FTW.
May 26, 2009 at 10:14 pm #85769distemper
SpectatorQuote:
I think a lot of people would be happy if there were no stats on SK3, that would be great IMO. I think the rotation has some nice variety, no stats on SK3 FTW.If that could be done… it would be awesome.
May 27, 2009 at 2:22 pm #85805AngelEllaine
SpectatorSome people depend on sk3 for stats and points though. It would be a heartbreak for them…
*cough*
May 27, 2009 at 6:11 pm #85827Dean Winchester
Spectatori would be devastated.
and whats the news on de_dust?
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