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February 27, 2009 at 11:32 am
#72633
Spectator
Adam Faulkner said:
I was on it last night and it seems that on the map change of like the css server the 1.6 server gets a spike. It only seems to happen when both are near full.
Nothing we have to fix but should be noted.
Maybe process priority or affinity?
Last night the problem was that the GGDM server was pretty well populated and we also lagged horribly. We’ve tried processor priority in the past but when the core it’s on is at 100% it doesn’t really matter and usually massive spikes like that occur when both cores are nearly capped.
Is processor assignment something I’m allowed to play with? If so I can try to balance things out based on what I’ve noticed the last week.