TF2 Update Released – Multicore Rendering

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  • #6967

    [-]March 18, 2009 - Team Fortress 2 Update Released
    
    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
    
    Added Multicore Rendering
    
    
    This initial release is aimed at testing compatibility, so the option is OFF by default
    
    To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option
    
    
    Other Changes
    
    Several performance improvements to decals and client bone/flex setup
    
    A variety of alt-tab and mode switch fixes
    
    Improvements to the way the engine initializes surround sound, fixing some specific hardware cases

     

    This looks like a significant improvement B)

    #74858
    MasterP
    Spectator

    About time Valve get into the multi-core/thread business.

    #74878
    FelixNova
    Spectator

    Oh *edited*e, multi-core support!

     

    I constantly have Folding@Home running 100% while playing all my games, even Dead Space and UT3.

    No Frame rate drop, ever.

    It’s wonderful.

     

    So I’m not so sure this is going to help me, but oh well, why not? :D

    #74914
    Chupathingy
    Spectator

    This is for multiple GPU’s aka. SLI

    #74923

    Chupathingy said:

    This is for multiple GPU’s aka. SLI

     

    negative :lol:

    #75136
    FelixNova
    Spectator

    Multi GPU is always supported, SLI and CF are hardware related so any game can use them.

    In SLI and CF, all the cards split the load and then put the parts back together so it looks like there is one massive card, basically.

    Multi CPU, while also technically hardware based, requires the game to be Multi CPU ready for some reason.

     

    …

     

    Someone explain this better please. :D

    #75138
    Kuros
    Spectator

    Mr. Domo said:

    Multi GPU is always supported, SLI and CF are hardware related so any game can use them.

    In SLI and CF, all the cards split the load and then put the parts back together so it looks like there is one massive card, basically.

    Multi CPU, while also technically hardware based, requires the game to be Multi CPU ready for some reason.

     

    …

     

    Someone explain this better please. :D

     

    Actually you’ll find that multi-threading and sli are both done via the software. One of the biggest complaints about the c++ language is that there is no multi-threading language support. You’ll also find that Windows XP also lacked multi-threading support for quite some time. All SLI compatible games have an option to turn SLI on or off. Many older games were patched to allow for multi-core cpus but most were not updated for multi-core gpus. SLI wasn’t really developed for gaming, it kind of got pushed that way more or less. Most games today still don’t fully support SLI for this reason despite how long SLI has been in existence.

    #75155
    MasterP
    Spectator

    SLI has been around for over a decade now and it’s really sad it still doesn’t have the software support.

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