Home › Forum Archive › Game Server Discussion › Counter-Strike 1.6 Discussion › SERVER OVERLOAD!
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MajorMajorMajor.
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February 24, 2009 at 5:09 pm #6737
yousillyGoose
SpectatorFor whatever reason the cs1.6 server just went sour. The pings shot up into the 300’s and playing became unbearable
. HElp!February 24, 2009 at 5:27 pm #72180MajorMajorMajor
SpectatoryousillyGoose said:
For whatever reason the cs1.6 server just went sour. The pings shot up into the 300’s and playing became unbearable
. HElp!restarted and fixed
now come back n play
February 24, 2009 at 7:28 pm #72196yousillyGoose
SpectatorIt’s doing it again!
February 24, 2009 at 7:29 pm #72197YahooEarth
SpectatorSame thing just happened for sauce!!! HALP!!!!
February 24, 2009 at 7:36 pm #72199MajorMajorMajor
Spectatoryou guys will learn fast
when CSS:GGDM is running… all of the other servers will lag
so go yell at Lemm
February 24, 2009 at 7:39 pm #72200MasterP
SpectatorMajorMajorMajor said:
you guys will learn fastwhen CSS:GGDM is running… all of the other servers will lag
so go yell at Lemm
Everything was working fine last night. GungameDM is almost empty, there shouldn’t be any lag if it remains balanced like Nickname and me had it.
February 24, 2009 at 7:58 pm #72204MajorMajorMajor
SpectatorMasterP said:
Everything was working fine last night. GungameDM is almost empty, there shouldn’t be any lag if it remains balanced like Nickname and me had it.hmm… well
still go yell at lemm
lol
February 26, 2009 at 4:54 pm #72532d2.sticky-icky
SpectatorWCU CS 1.6 server just crashed for 3-5 minutes…bah!
February 26, 2009 at 4:55 pm #72533d2.sticky-icky
SpectatorA couple of days ago, it crashed around the same time too. Coincidence?
February 26, 2009 at 4:56 pm #72535MasterP
Spectatord2.sticky-icky said:
WCU CS 1.6 server just crashed for 3-5 minutes…bah!Server didn’t crash. The campus connection went out.
February 26, 2009 at 4:59 pm #72538d2.sticky-icky
SpectatorOkay thanks! :speak_cool:
February 26, 2009 at 6:04 pm #72555adam37
SpectatorYeah campus internet is pretty awesome :hmmph02:
February 27, 2009 at 8:47 am #72621Adam Faulkner
SpectatorI was on it last night and it seems that on the map change of like the css server the 1.6 server gets a spike. It only seems to happen when both are near full.
Nothing we have to fix but should be noted.
Maybe process priority or affinity?
February 27, 2009 at 11:32 am #72633MasterP
SpectatorAdam Faulkner said:
I was on it last night and it seems that on the map change of like the css server the 1.6 server gets a spike. It only seems to happen when both are near full.Nothing we have to fix but should be noted.
Maybe process priority or affinity?
Last night the problem was that the GGDM server was pretty well populated and we also lagged horribly. We’ve tried processor priority in the past but when the core it’s on is at 100% it doesn’t really matter and usually massive spikes like that occur when both cores are nearly capped.
Is processor assignment something I’m allowed to play with? If so I can try to balance things out based on what I’ve noticed the last week.
February 27, 2009 at 1:45 pm #72643d2.sticky-icky
SpectatorWas the maximum number of slots on the WCU CS 1.6 server changed from 29 to 25 to fix this problem?
February 27, 2009 at 3:45 pm #72651lootool
Spectatoryes..and that aint fair..me cries…LOOT.
February 28, 2009 at 4:19 pm #72734adam37
SpectatorIt was done to help out the server load……not to be a debbie downer, but we never reach above 25 anyway
February 28, 2009 at 7:07 pm #72744d2.sticky-icky
SpectatorDoes this mean the 1.6 server only holds 13v12? Or does it hold 13v13?
February 28, 2009 at 7:33 pm #72745Ephraim
Spectator
February 28, 2009 at 9:07 pm #72750MajorMajorMajor
Spectatord2.sticky-icky said:
Does this mean the 1.6 server only holds 13v12? Or does it hold 13v13?it will be 12v12 with a slot for us admins to sneak in
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