Reply To: Scouts Next! + engy and spy tweaks soon!

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#66208
torankusu
Spectator

MajorMajorMajor said:

Any weapons that fire bullets (shotguns, sniper’s machine gun, heavy’s minigun, etc.) can now break apart the Demoman’s stickybombs

 

 

 

*edited*

I don’t really have to worry about this cuz I don’t put my stickies where they’re visible. ^_^ I was kinda *edited*ed about this last night in IRC, but then I realized that it’s not that big of a problem for me AND… my most played class is engi, so this works out for me. I think you were able to shoot away a sticky or two, but it didn’t always move them. I’ve lost many a sentry to stickies I couldn’t shoot away. RIP.

 

MasterP said:

It takes REAL talent to play demo, you can’t just pick up the grenade launcher and start getting headshots with it like practically every other gun in TF2.

 

Besides, that’s not really that big a change. Before when they shot the stickies they flew off in random directions and became almost useless anyway.

The only classes I know of that could move stickies were the pyro (compression blast), heavy (minigun), demo (stickies), and maybe the soldier (rocket launcher). I know a few times I might’ve been able to shoot a sticky with a shotgun or pistol, but it’s not as effective as the weapons I just mentioned (with the exception of the soldier, though. Not 100% sure about that one).

 

This update allows anyone to be able to move the stickies, not certain classes. It’s pretty useful, imo.