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I wish we could get 24 or 32 people playing… I really want 6on6 or 8on8… It makes the game so much more interesting.
Also, since we do random teams isn’t it a bit unfair to say 1 of each class? What if 2 really good soldiers get randomly placed on the same team? 1 player is forced into playing at less of his potential. This also limits class mix strategy a ton. There are some class that you don’t want stacked but 1 for every class is extremely low for TF2 tournament standards.
A good limit structure would be something like this:
2 – Soldiers
2 – Scouts
2 – Pyros
2 – Sniper
1 – Medic
1 – Heavy
1 – Spy
1 – Demoman
1 – Engineer
The specific classes that really need limits are scouts, engineers, and medics. In tournaments each team typically has to have the same amount of medics to stay on even ground. Most people limit that class.
Also, what is the reasoning behind each of the weapon unlock bans specifically? For instance, if the reasoning is balance to gameplay, what about the weapon is imbalanced and are there any discussions online where I read about the imbalance. I know the pyro unlock lost its +150hp buff and feels very balanced now. The medic weapons seem to be well balanced as well.
Just a thought.