Team Balancer

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  • #5092
    Liam
    Spectator

    I’ve put the framework for the new team balancer in on the server for testing. Currently it ONLY balances the teams based on size.

     

    Please let me know of any issues with this. I will be fleshing this out to balance on KDR after I verify the size system works correctly.

    #52117
    Liam
    Spectator

    Team Balancer is updated to balance by size and score now. Please post any issues.

    #52141
    XRAY
    Spectator

    so far is doing a really good job too bad for the people who are the CHOSEN one to switch every round though

    #52143
    Liam
    Spectator

    It isn’t balancing every round unless the team sizes are off, and then it moves a random person.

     

    I’m going to be changing the code for the score balancing to move players with a good KDR.

    #52162
    YahooEarth
    Spectator

    I played for roughly 10-15 minutes a lil while ago, and it kept the team sizes equal for the majority of the time, maybe one round or so it was off by 1, but it was fixed quickly. And the team balance as far as skill also seemed fairly equal, not sure if this was pure luck, or if you have already implemented your kdr balance as well…but so far so good?

    #53696
    Liam
    Spectator

    Any updates / comments on this?

    #53697

    see: http://www.wcugaming.org/forums/index.php?…ost&id=1534

    that was taken just moments ago, it was working fine, but for this map after about 5ish minutes it just stopped. it did not switch a player for 10 or more rounds.

    #53700
    MasterP
    Spectator

    I’ve noticed it has a tendency to randomly stack, really bad. If 5 rounds in, half of one team has more than the top player on the other team it creates tension.

    #53701
    YahooEarth
    Spectator

    Confirmed, a while ago on Aztec and Cobble the team balancer would say that it was checking balance, but it would not do anything. The ct’s did not lose a round on aztec btw…

Viewing 9 posts - 1 through 9 (of 9 total)
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