Aztec AWPs

Viewing 24 posts - 1 through 24 (of 24 total)
  • Author
    Posts
  • #4669
    MasterP
    Spectator

    Here’s some middle ground on the AWP debate.

     

    Vote up and discuss.

    #46586
    YahooEarth
    Spectator

    Master P +1

    Liam -1

     

    : ) <3

    #46591
    Nickname
    Spectator

    YahooEarth said:

    Master P +1

    Liam -1

     

    : )

    LMAO AGREED

    YahooEarth +1

    #46598
    YahooEarth
    Spectator

    YES 1 internetz FOR MEEEE!!!!!!!!!!!

    #46615
    ZODMAFA
    Spectator

    Most of the CT defense is AWPing. That is why they put the bridge, a long stretch of shelterless hell. There are long straights like this in water too, with very little shelter. Same with Double Doors. The map was made for awping. A skilled awper can hold down bridge, another can take down water or B. I have picked 1 AWP. This is because Ts can mass rush bridge if they feel, only taking min casualties because there are not 3 awpers. But one AWPer at bridge can take down a few guys, reducing their numbers. If it was 0 AWPers then Ts would have a big advantage and i wouldn’t be able to own yahoo anymore.

    #47021
    MasterP
    Spectator

    *BUMP*

    #47022
    Nickname
    Spectator

    only 3/16 think there should be no awps; 1 would make the majority happy.

    #47029
    MasterP
    Spectator

    Nickname said:

    1 would make the majority happy.

     

    That was me. I don’t really care what the limit is but there needs to be at least 1 for the map’s dynamic to stay authentic.

    #47047
    Bitey
    Spectator

    I’m down with one.

    #47049

    I vote to play the map as the developers intended. unlimited awps.

     

    I have played several time where T’s final round win scoor will be something like 8 to 3.

     

    All awps or no awps, its not fair that the one or two awpers get the awps the entire game as long as they stay alive.. just going to promote camping.

    We have restricted awps in the passed and *edited*ed everyone off… see this thingie and READ

    The club does not need to repeat history. maybe the wise men will chime in.

    #47052
    AngelEllaine
    Spectator

    I agree, i don’t think the # of awps need a limit. The server already shields them from a lot of things, which

    are questionable but, comon… this is something that was placed in the game and priced expensively for a reason.

    If you don’t like awpers, deal with it. Crying about it doesn’t get the awper killed.

    #47075
    ZODMAFA
    Spectator

    AngelEllaine said:

    I agree, i don’t think the # of awps need a limit. The server already shields them from a lot of things, which

    are questionable but, comon… this is something that was placed in the game and priced expensively for a reason.

    If you don’t like awpers, deal with it. Crying about it doesn’t get the awper killed.

     

    I play to have fun, having fun to me is not having the team rush stall out after the first few unlucky people got insta killed at bridge or double doors. Then it becomes a straight up camp fest. Whoever can wait longer until the other team gets bored and advances. And that is a long time to wait and do nothing.

     

    One AWP per team is perfect IMO, fine, you can guard Bridge, Water or Double Doors, but you can not guard all three at once allowing the rush to change directions, they run into a blast of m4 fire, but its better than some good AWPers, at least now they stand a chance.

     

     

    I don’t know what you’re talking about Nodice, but AWPing is the ultimate camper if i’v ever seen one, and you want unlimited AWPers?

    #47083
    Nickname
    Spectator

    well right now it is restricted to NO AWPS. THIS MUST BE CHANGED NOBODY IS HAPPY WITH THIS SOLUTION!

    #47092
    MasterP
    Spectator

    Ok, looking at the votes it’s obvious people want at least 1 AWP per team. I’m going to go ahead and call this one and add 1 per team back. If that brightens spirits I might try 2 but since the majority want 1 we’ll stick with that for now.

     

    Messagine Liam.

    #47094
    Nickname
    Spectator

    MasterP said:

    Messagine Liam.

    Maybe he can give you a hand with your spelling too :rolleyes:

    #47095
    MasterP
    Spectator

    Nickname said:

    Maybe he can give you a hand with your spelling too :rolleyes:

     

    I’ve got NoDice Syndrome.

    #47098
    Bitey
    Spectator

    I thought you were referencing a Chuck Barry song there for a second..

    #47173

    get ready for the *edited*ing

    #47207
    Liam
    Spectator

    Updated to allow one AWP per team.

    #47209
    ZODMAFA
    Spectator

    Just got done playing Aztec, it turned into an auto snipe fest. I am not sure what is worse, mass AWPs or mass Autos

    #47213
    MasterP
    Spectator

    ZODMAFA said:

    Just got done playing Aztec, it turned into an auto snipe fest. I am not sure what is worse, mass AWPs or mass Autos

     

    This was another reason I didn’t want AWPs restricted, they keep the autosnipers in check. The one thing that gives an autosniper pause is hearing an AWP where they were about to peek out and start autosniping.

     

    I really don’t want to restrict both because it would set a precedent to restrict them on all maps. I can’t say I won’t do it but it would take some hellacious forum voting to make me do it.

     

    Let’s see if one AWP per team helps, if it hasn’t normalized after a day or two I’ll toy with other options.

    #47230

    /experience chuckles

    #47232
    Nickname
    Spectator

    Or we could just put things back to how they were and not restrict anything and just tell ppl to stop *edited*ing. You know, play the map how it was intended.

    #47343
    MasterP
    Spectator

    Nickname said:

    Or we could just put things back to how they were and not restrict anything and just tell ppl to stop *edited*ing. You know, play the map how it was intended.

     

    Tempting idea.

Viewing 24 posts - 1 through 24 (of 24 total)
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