Home › Forum Archive › Game Server Discussion › Counter-Strike: Source Discussion › Map Rotation
- This topic has 53 replies, 19 voices, and was last updated 18 years, 4 months ago by
Liam.
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March 19, 2008 at 2:50 pm #4153
Liam
SpectatorThis is the new rotation for the CSS Server. Thanks Falcon!!
de_cbble (25)
de_season (25)
de_dust2 (25)
de_piranesi (25)
cs_deagle5 (10)
de_train (25)
cs_office (25)
de_contra (25)
de_nuke (25)
de_inferno (25)
de_aztec (25)
scoutzknivez3 (10)
de_cpl_mill (25)
de_dust2 (25)
de_losttemple_pro (25)
cs_italy (25)
March 19, 2008 at 3:48 pm #40013YahooEarth
SpectatorJust curious, why Train and Italy!?!?!?!?!?
March 19, 2008 at 4:28 pm #40016Nickname
Spectatorbc train is awesome idk about italy its not too bad
March 19, 2008 at 5:08 pm #40019rainefardreamer
Spectatorwe had train today and a lot of people dropped out, as much as i like train, we should probably drop it. people like italy, but i don’t know why…but it’ll probably bring in people
March 19, 2008 at 6:27 pm #40031YahooEarth
SpectatorYes to dropping train fo sho. And I vaguely remember back when we had map votes, if Italy ever got voted in, it usually emptied the server after a short while.
And I have posted my thoughts on train elsewhere on the server…can’t remember where though…
And we have already established that Tides will, after about 5-10 minutes, empty the server considering the map is very heavily a Terrorist biased map, if the T’s are even half competent and smoke/rush A every round…
March 24, 2008 at 12:45 pm #40453Falcon
SpectatorMarch 24, 2008 at 1:43 pm #40464Renton
SpectatorI say give it some time, I think people will grow to like it at least a little bit.
March 24, 2008 at 2:15 pm #40471Falcon
SpectatorI think they do already
March 24, 2008 at 2:58 pm #40477rainefardreamer
Spectatorbig crosshairs are big
March 24, 2008 at 11:46 pm #40523Falcon
Spectatorthose things are friggin tiny after what i played UT2k4 with…
March 24, 2008 at 11:54 pm #40525Pinkmonkey#18
Spectatorthe rotaition is awsome it has done wonders for the population of WCU do not change it, exept for maybe adding chateau
March 25, 2008 at 2:02 am #40537Dean Winchester
Spectatoryeah chateau is fun…we could even add more sk and deagle 5
March 25, 2008 at 6:21 pm #40618Pink Monkey #16
Spectatoraztec and tides need to be taken of the rotation, or awps need to be restricted on both. please dont turn this into a discussion on awps, but seriously, these maps blow.
March 25, 2008 at 6:27 pm #40621YahooEarth
Spectatoreff chateau, and tides and aztec are fun. Aztec also brings in many people…And it gives me somewhat easy practice with the AWP since I’m bad with it
March 26, 2008 at 12:14 am #40637Renton
SpectatorThe AWP is in the game, it’s gonna happen. Aztec happens to be my favorite map, and Chateau is pretty good, tides I don’t care.
Technically the AWP argument could be made for lots of maps.. think about Dust2 – an awp looking at mid/cat, long, and B and you got it covered.
March 26, 2008 at 11:44 am #40656Pink Monkey #16
Spectatorpls not an argument about awps. Consider, even without the awp, these maps suck.
March 26, 2008 at 2:05 pm #40672YahooEarth
SpectatorPink Monkey #16 said:
pls not an argument about awps. Consider, even without the awp, these maps suck.BOOOOO, Aztec is a good map, slightly ct sided, but that can be avoided with a T team that works together and rushes hard…
Tides is also a good map, heavily T sided though. Obviously it is relatively easy for the T’s to just smoke and rush A every time, but again, with a CT team that works together and saves for an AWP or two, and rushes hard, they can easily control A, and if not, rotate to B with ease to take the high ground at B…
And I hate chateau…
March 26, 2008 at 4:26 pm #40689Bitey
SpectatorThe problem is this is a pub, not everyone is going to work as a team and you will always have the loners who like to go off and do their own thing, the question should not be whether or not a map is CT or T sided but whether or not it brings people in the server, keeps them there, and has them wanting to come back for more. If a map is ever not doing that then we will look into removing it from the rotation.
March 26, 2008 at 4:59 pm #40693Liam
SpectatorOne of the features I plan to implement on the back-end will be to keep up with how ‘popular’ a map is by counting how many people join and leave.
March 26, 2008 at 5:11 pm #40694YahooEarth
SpectatorBitey said:
The problem is this is a pub, not everyone is going to work as a team and you will always have the loners who like to go off and do their own thing, the question should not be whether or not a map is CT or T sided but whether or not it brings people in the server, keeps them there, and has them wanting to come back for more. If a map is ever not doing that then we will look into removing it from the rotation.I think the only map in the rotation that loses a significant amount of people would have to be Tides. But I personally enjoy Tides…
March 27, 2008 at 3:34 am #40748Lemm
Spectatorwell as packed as we have been recently Falcon must have done a good job of picking the rotation…
so i think we should keep it the same for a bit..
March 27, 2008 at 4:42 am #40752YahooEarth
SpectatorThe only beef I have with it is the Dust2 after Mill and before Lost temple. I think Mill is a popular enough map, and Lost temple just sounds fun enough that they always bring people in, and never lose a significant amount of people.
Maybe add in Russka or Fire for *edited*s and giggles, or for me
March 27, 2008 at 7:09 am #40757Liam
SpectatorActually the last few times I’ve seen the rotation hit losttemple, the server went from 20+ people to 6.
March 27, 2008 at 7:39 am #40759Falcon
Spectatorawww, that makes me sad…
March 27, 2008 at 4:35 pm #40794LuckySeven
Spectatoryeah i would agree with yahoo. Add fire or strike them are two good maps and take out tides. I think tides kills the server.
Just my 2 cents.
March 27, 2008 at 4:41 pm #40797YahooEarth
SpectatorLuckySeven said:
yeah i would agree with yahoo. Add fire or strike them are two good maps and take out tides. I think tides kills the server.Just my 2 cents.
I also forgot about Crane, another CLASSIC amazing map…
March 27, 2008 at 4:50 pm #40799Renton
SpectatorLike I said, I think the CPL_ maps should all be fairly even when it comes to the rotation. Fire would be great, and I’m still gonna push for Iceworld or Snow, but Liam that’s definitely a great idea to watch who leaves and who goes. Even better would be a way to survey people or have an admin watch to see who says “Ah crap… tides… peace.” Or something like that.. Albeit that’d probably pretty ridiculously hard to do but just throwing the idea out there.
#16, not trying to bicker or anything, just saying every weapon in the game is used at some point; I’d push for the autosniper to be removed if I could, but it’s all about majorities. See ya on the server.
P.S. watch what time people are leaving the server if you get around to programming that, Liam. I’d say if it’s 2AM or later it’s because of sleep.
P.P.S. If my bro is on, take the amount of shotgun kills for that day into account as well.
April 22, 2008 at 9:15 am #44180Liam
SpectatorHere is the current rotation:
de_cbble
de_season
de_dust2
de_piranesi
cs_deagle5
de_train
cs_office
de_contra
de_nuke
de_inferno
de_aztec
scoutzknivez3
de_cpl_mill
de_dust2
de_losttemple_pro
cs_italy
May 2, 2008 at 4:42 pm #45232Kuros
SpectatorI believe that the dust2-losttemplepro thru cobble is an extremely weak point in the rotation especially in the late night ours. I recommend to the iCL or to the elected CL after Saturday to revamp the rotation. As an experienced server admin that popped this server in the first place, I am willing to help with a stronger rotation that includes the same maps. Also, SK needs 15. I can’t drop a 50 bomb in 10 minutes.
May 6, 2008 at 9:18 pm #45679Renton’s Big Bro
Spectatorcan we update this… so i know when to jump in to play the new maps? and also i agree let’s revamp the rotation it does have a weak pt or two in it…
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