Map Rotation

Viewing 30 posts - 1 through 30 (of 54 total)
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  • #4153
    Liam
    Spectator

    This is the new rotation for the CSS Server. Thanks Falcon!!

     

    de_cbble (25)

    de_season (25)

    de_dust2 (25)

    de_piranesi (25)

    cs_deagle5 (10)

    de_train (25)

    cs_office (25)

    de_contra (25)

    de_nuke (25)

    de_inferno (25)

    de_aztec (25)

    scoutzknivez3 (10)

    de_cpl_mill (25)

    de_dust2 (25)

    de_losttemple_pro (25)

    cs_italy (25)

    #40013
    YahooEarth
    Spectator

    Just curious, why Train and Italy!?!?!?!?!?

    #40016
    Nickname
    Spectator

    bc train is awesome idk about italy its not too bad

    #40019
    rainefardreamer
    Spectator

    we had train today and a lot of people dropped out, as much as i like train, we should probably drop it. people like italy, but i don’t know why…but it’ll probably bring in people

    #40031
    YahooEarth
    Spectator

    Yes to dropping train fo sho. And I vaguely remember back when we had map votes, if Italy ever got voted in, it usually emptied the server after a short while.

     

    And I have posted my thoughts on train elsewhere on the server…can’t remember where though…

     

    And we have already established that Tides will, after about 5-10 minutes, empty the server considering the map is very heavily a Terrorist biased map, if the T’s are even half competent and smoke/rush A every round…

    #40453
    Falcon
    Spectator

    From the looks of it, ppl like the rotation style, before we’d have mediocre population, but then i’ve seen recently some full servers… example:

    post-254-1206377130_thumb.jpg

    #40464
    Renton
    Spectator

    I say give it some time, I think people will grow to like it at least a little bit.

    #40471
    Falcon
    Spectator

    I think they do already ^_^

    #40477
    rainefardreamer
    Spectator

    big crosshairs are big

    #40523
    Falcon
    Spectator

    those things are friggin tiny after what i played UT2k4 with…

    #40525
    Pinkmonkey#18
    Spectator

    the rotaition is awsome it has done wonders for the population of WCU do not change it, exept for maybe adding chateau

    #40537
    Dean Winchester
    Spectator

    yeah chateau is fun…we could even add more sk and deagle 5 ;)

    #40618
    Pink Monkey #16
    Spectator

    aztec and tides need to be taken of the rotation, or awps need to be restricted on both. please dont turn this into a discussion on awps, but seriously, these maps blow.

    #40621
    YahooEarth
    Spectator

    eff chateau, and tides and aztec are fun. Aztec also brings in many people…And it gives me somewhat easy practice with the AWP since I’m bad with it :)

    #40637
    Renton
    Spectator

    The AWP is in the game, it’s gonna happen. Aztec happens to be my favorite map, and Chateau is pretty good, tides I don’t care.

     

    Technically the AWP argument could be made for lots of maps.. think about Dust2 – an awp looking at mid/cat, long, and B and you got it covered.

    #40656
    Pink Monkey #16
    Spectator

    pls not an argument about awps. Consider, even without the awp, these maps suck.

    #40672
    YahooEarth
    Spectator

    Pink Monkey #16 said:

    pls not an argument about awps. Consider, even without the awp, these maps suck.

     

     

    BOOOOO, Aztec is a good map, slightly ct sided, but that can be avoided with a T team that works together and rushes hard…

     

    Tides is also a good map, heavily T sided though. Obviously it is relatively easy for the T’s to just smoke and rush A every time, but again, with a CT team that works together and saves for an AWP or two, and rushes hard, they can easily control A, and if not, rotate to B with ease to take the high ground at B…

     

    And I hate chateau…

    #40689
    Bitey
    Spectator

    The problem is this is a pub, not everyone is going to work as a team and you will always have the loners who like to go off and do their own thing, the question should not be whether or not a map is CT or T sided but whether or not it brings people in the server, keeps them there, and has them wanting to come back for more. If a map is ever not doing that then we will look into removing it from the rotation.

    #40693
    Liam
    Spectator

    One of the features I plan to implement on the back-end will be to keep up with how ‘popular’ a map is by counting how many people join and leave.

    #40694
    YahooEarth
    Spectator

    Bitey said:

    The problem is this is a pub, not everyone is going to work as a team and you will always have the loners who like to go off and do their own thing, the question should not be whether or not a map is CT or T sided but whether or not it brings people in the server, keeps them there, and has them wanting to come back for more. If a map is ever not doing that then we will look into removing it from the rotation.

     

    I think the only map in the rotation that loses a significant amount of people would have to be Tides. But I personally enjoy Tides…

    #40748
    Lemm
    Spectator

    well as packed as we have been recently Falcon must have done a good job of picking the rotation…

     

     

    so i think we should keep it the same for a bit..

    #40752
    YahooEarth
    Spectator

    The only beef I have with it is the Dust2 after Mill and before Lost temple. I think Mill is a popular enough map, and Lost temple just sounds fun enough that they always bring people in, and never lose a significant amount of people.

     

    Maybe add in Russka or Fire for *edited*s and giggles, or for me :P

    #40757
    Liam
    Spectator

    Actually the last few times I’ve seen the rotation hit losttemple, the server went from 20+ people to 6.

    #40759
    Falcon
    Spectator

    awww, that makes me sad…

    #40794
    LuckySeven
    Spectator

    yeah i would agree with yahoo. Add fire or strike them are two good maps and take out tides. I think tides kills the server.

    Just my 2 cents.

    #40797
    YahooEarth
    Spectator

    LuckySeven said:

    yeah i would agree with yahoo. Add fire or strike them are two good maps and take out tides. I think tides kills the server.

    Just my 2 cents.

     

    I also forgot about Crane, another CLASSIC amazing map…

    #40799
    Renton
    Spectator

    Like I said, I think the CPL_ maps should all be fairly even when it comes to the rotation. Fire would be great, and I’m still gonna push for Iceworld or Snow, but Liam that’s definitely a great idea to watch who leaves and who goes. Even better would be a way to survey people or have an admin watch to see who says “Ah crap… tides… peace.” Or something like that.. Albeit that’d probably pretty ridiculously hard to do but just throwing the idea out there.

     

    #16, not trying to bicker or anything, just saying every weapon in the game is used at some point; I’d push for the autosniper to be removed if I could, but it’s all about majorities. See ya on the server.

     

    P.S. watch what time people are leaving the server if you get around to programming that, Liam. I’d say if it’s 2AM or later it’s because of sleep.

     

    P.P.S. If my bro is on, take the amount of shotgun kills for that day into account as well.

    #44180
    Liam
    Spectator

    Here is the current rotation:

     

    de_cbble

    de_season

    de_dust2

    de_piranesi

    cs_deagle5

    de_train

    cs_office

    de_contra

    de_nuke

    de_inferno

    de_aztec

    scoutzknivez3

    de_cpl_mill

    de_dust2

    de_losttemple_pro

    cs_italy

    #45232
    Kuros
    Spectator

    I believe that the dust2-losttemplepro thru cobble is an extremely weak point in the rotation especially in the late night ours. I recommend to the iCL or to the elected CL after Saturday to revamp the rotation. As an experienced server admin that popped this server in the first place, I am willing to help with a stronger rotation that includes the same maps. Also, SK needs 15. I can’t drop a 50 bomb in 10 minutes.

    #45679

    can we update this… so i know when to jump in to play the new maps? and also i agree let’s revamp the rotation it does have a weak pt or two in it…

Viewing 30 posts - 1 through 30 (of 54 total)
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