Reply To: ScoutzKnivez3

#39905
YahooEarth
Spectator

Renton said:

Okay, obviously me posting means the idea is about to get more complicated… but:

 

What if you put a vote at the beginning to vote on a random weapon, then have another one halfway through for another one. Maybe even make the map 20 minutes long again. So it’d be like this:

 

Deagle5 starts up, everyone votes on a weapon for the first 5/10 minutes. The awp is chosen, and people play. After 4/9 minutes, there’s another vote, so if anyone is not having fun with that weapon, or people want to change, they can revote.

 

Even if you don’t do my idea, I think that having a random weapon vote would keep deagle5 much more populated + make it the fun map it should be, instead of a stat-destroyer (it still might be, but it’d be fun).

 

Besides, I feel like the deagle was meant to be a more medium/long range pistol, and that close quarters stuff bothers me.

 

 

This could be good, but the only problem is the voting issue. If people don’t remember you have to vote they will either accidentally vote for something they didn’t want, and then if they are unhappy they will leave.

 

It is a good idea so far, but here would be my twist to it:

 

Have a “random” weapon switch every 4 rounds. And by random I mean a rotation, so it is pretty much the same rotation of weapons evertime, i.e. you don’t get the weapons that would not be as fun on the map, awp…

 

And if this happened, 20 minutes on Deagle(random weapon)5 would be more appealing to more people I think.

 

I would also say for sk3, make the first 10 minutes only scoutz, but then after that, do the same as I said for Deagle5 and make random weapons every 2 rounds. LIAM I know thats your favorite thing to do on sk3(switch guns)!!!!

 

just my thoughts k thx bai