Home › Forum Archive › Game Server Discussion › Team Fortress 2 Discussion › Proposed TF2 Server changes
- This topic has 21 replies, 7 voices, and was last updated 18 years, 8 months ago by
Liam.
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February 11, 2008 at 9:34 am #3855
Nickname
SpectatorOk since I am not the council leader I can only propose these changes and pray that Kappamerc/Kuros/Liam/Bitey catch a glimpse of them and use them. Here are the things I would like to see done ASAP:
X 1. Fix the fast downloads server! It took me 15 mins to download a single map from our server last night. Not good. UPDATE: Fixed, TY Liam
X2. Install some sort of ranking system, maybe this one OR I read that you can mod the free version of HLstatsX to work with TF2
X3. Install some sort of server admin mod that works. I know Liam is working on one but we really need SOMETHING in the meantime. I heard beetlesmod is awful but if that is all we can do then let’s do it. Mani supposedly works now too though the menus automatically disappear after 4 seconds (some sort of bug in the TF2 code)
UPDATE:
X4. We MUST fix the MOTD to say something other than valve test server. Put the map rotation in there too or just copy-paste the CS:S motd
—–Modified by Liam 2/12/2008—–
All of the above has been done.
Mani has been fixed permanently so it will stop disabling itself. (We can use map adverts with this, just need the decals.)
HLstatsX has been modified for TF2 and installed. It is available at http://tf2.wcugaming.org/hlstats
The MOTD has been updated.
The Fast Download Server has been installed and tested.
Enjoy!
—–End Modify by Liam—–
I hope someone hears me out there… As always I am willing to help out with anything just LMK!
February 11, 2008 at 9:48 am #36470Liam
SpectatorI only have to finish up my menus and i’ll have the tf2 mod ready. I’m at over 1200 lines of code for the menus so far and i’m 2/3 done with them. I’m hoping to be done sometime today.
I’ll also get fast downloads working
AND
I’ll look at what it takes to mod hlstats to work with tf2.
February 11, 2008 at 9:49 am #36471Liam
SpectatorWrite me on IRC when your available. I need some help with the fast downloads if you don’t mind. (I can’t test them from work.)
February 11, 2008 at 12:02 pm #36507Bitey
SpectatorSpeaking of which where is Kappamerc?
February 11, 2008 at 12:15 pm #36513Liam
SpectatorI fed him to goat…
February 11, 2008 at 12:47 pm #36525Nickname
Spectatorbump.
Fix MOTD
February 11, 2008 at 12:53 pm #36526Phonetically Phamous (dice
Spectatorkappa??????
February 11, 2008 at 3:48 pm #36569Nickname
SpectatorJust as an updated I mentioned this thread to kappa so hopefully he will stop in and voice his opinion in the near future.
February 12, 2008 at 11:05 am #36721Kappamerc
SpectatorI had like a 7 paragraph PM sent to Kuros… I also posted a lot of change requests in the exec forum. What happend to all that information? I’ll have to retype what I sent to Kuros because it isn’t saved in my sent PMs. Beetlemod is good as long as its configured well and HLStatsX should work on the server, free version you have to mod.
Any stats, adminmod, and change that text in the config that makes it say Test Server are okay to be changed. For now use your discretion Liam, you have my permission
… I requested this in the exec forums right after the last meeting as well… I’ll type up a new list sometime this week. My internet has been down 75% of the time I try to use it.Do what you can with the server for now. There are a lot of things that need to be done to get people going to our server. One thing we need to do is remove CRAPPY maps and implement good maps…
Again, I don’t know what happened to my PM to Kuros so I’ll have to go through and figure out what all I wanted done.
-Kappamerc
February 12, 2008 at 11:08 am #36722Nickname
SpectatorMaybe now Liam can fix motd???
February 12, 2008 at 11:24 am #36725Liam
SpectatorZOMG
Maybe.
February 12, 2008 at 11:26 am #36727Liam
SpectatorKappamerc said:
I had like a 7 paragraph PM sent to Kuros… I also posted a lot of change requests in the exec forum. What happend to all that information? I’ll have to retype what I sent to Kuros because it isn’t saved in my sent PMs. Beetlemod is good as long as its configured well and HLStatsX should work on the server, free version you have to mod.Any stats, adminmod, and change that text in the config that makes it say Test Server are okay to be changed. For now use your discretion Liam, you have my permission
… I requested this in the exec forums right after the last meeting as well… I’ll type up a new list sometime this week. My internet has been down 75% of the time I try to use it.Do what you can with the server for now. There are a lot of things that need to be done to get people going to our server. One thing we need to do is remove CRAPPY maps and implement good maps…
Again, I don’t know what happened to my PM to Kuros so I’ll have to go through and figure out what all I wanted done.
-Kappamerc
Insofar as Beetlemod. I’d still prefer if we could get my mod working before we put beetlemod on. I’ve dumped almost 5 months of my time into writing this thing.
(If we can expand what I have written, which I’m sure we can, why not do that instead of getting all of the extra garbage that comes along with Beetlemod?)For example, we can web-edit the admins, motd, (ban list soon), etc. Beetle doesn’t do all of that.
February 12, 2008 at 1:28 pm #36741Kuros
SpectatorKappa’s email to me:
Yo,
I need these maps on the TF2 server.
ctf_turbine_v3
ctf_mach4
cp_warpath
cp_dustbowl
cp_gravelpit
ctf_2fort
cp_labor
cp_well
cp_castle3
I don’t want any of the current custom maps(Not sure what version of Mach we have) or Granary. Hydro can stay in the vote list.
The MOTD file needs to be edited so that it doesn’t say our server is a Valve Test Server… Also the above list, once all the maps are uploaded, should be listed in the MOTD as well. I don’t know what I have access to and what I don’t have access to.
The messages that flash across the screen in the top left corner cut off with a … and then are also read across the bottom in admin font. I don’t see the point of this, either we display the full sentence up top or show the sentence in admin text on the bottom. Pretty sure its the advertisement messages.
The above shouldn’t be hard to fix and needs to happen fast. I’d do it but I’m pretty sure I’m not allowed to make changes. After spending 2 hours playing on our server by myself and seeing the crappy custom maps we have on there it isn’t a surprise that nobody wanted to play on our server. In its current state our TF2 server is crap.
HLStats needs to be put on or something similar. If we do get stats put on, we should set it to 300 kills before a player gets full points. Naturally stats on TF2 are pointless but this will give new players a goal to achieve and keep them playing on the server longer.
The beetles mod seems to be pretty awesome. Using it on my own dedicated TF2 server and thus far (from my limited experience in these matters) I have been able to do everything I wanted.
-Respawn times 8-12 seconds
-Sudden Death Melee only and forces everyone into the same randomly selected class.
-Map Times are 20 minutes, 15 min extend, extend 2 times.
-Rotation based on voting, can’t vote the map last played.
-WCU logo in spawn rooms.
I really think the above additions to the server will really help populate it. Also something catchy in the server name (when players search for servers) once we do make the changes such as HLStats or 10sec Respawns.
Just some ideas.
February 12, 2008 at 1:47 pm #36742Bitey
SpectatorAs a future reference email either me or Liam and we will communicate with Kuros on this. His email is too not sure to rely on stuff like that.
February 12, 2008 at 2:18 pm #36743Liam
SpectatorOkay, things that are done.
HLStatsX is installed and working. (Set to 300 kills)
MOTD has been updated and should be working.
On the messages, can you be a little more clear about which ones your referring to?
February 12, 2008 at 2:25 pm #36750Kuros
SpectatorBitey said:
As a future reference email either me or Liam and we will communicate with Kuros on this. His email is too not sure to rely on stuff like that.I will have internets again eventually.
February 12, 2008 at 2:41 pm #36754Chupathingy
SpectatorKuros said:
I will have internets again eventually.
Lies.
February 12, 2008 at 4:15 pm #36764Kappamerc
SpectatorLiam, I agree with you. Thanks for being patient with me. I’m new to the position and bouncing ideas off everyone as efficiently as possible.
I’d like to have certain options that beetles mod provides. I really don’t want the whole thing because I’m sure what you have been working on is awesome.
1. At the start of the Sudden Death Round:
a. Force Melee
b. Randomly select a class and force every player to play that class.
(Beetles mod does this and I’m sure it wouldn’t be too hard to code it into your mod without the use of BM junk).
2. Respawn times 8-12 seconds
3. Map Times should be 20 minutes, 15 minute extend, max extend 2 times.
4. Rotation based on voting, can’t vote the map last played.
5. (Optional – Would be nice) WCU logo in spawn rooms. (I did this with the beetles mod, it didn’t require a map edit as far as I know, it was simply placing a logo in a images folder and using the beetles admin commands in game to place where I wanted the logos to appear).
-The reason I want the logos is for our University advertisement. The overall idea seems to fit with our clubs mission.
Maps that need to be on the server and in vote or regular rotation:
I need these maps on the TF2 server.
ctf_turbine_v3
ctf_mach4
cp_warpath
cp_dustbowl
cp_gravelpit
ctf_2fort
cp_labor
ctf_well
cp_well
cp_castle3
Anything that isn’t an Original map or isn’t on the above list, should be removed. I’m open to map suggestions, just PM me any suggestions you have for maps.
Liam, give me some feedback on my above suggestions. PM me or what not. Thanks for all the effort your putting into this. If you need my help on anything just let me know.
-Kappa
February 12, 2008 at 4:40 pm #36766Nickname
SpectatorShane: remember to add the maps we don’t have
February 12, 2008 at 5:04 pm #36767Liam
SpectatorI already have them downloaded.
February 12, 2008 at 5:38 pm #36772Kappamerc
SpectatorIs HLStatsX Actually working? Didn’t seem to be when I was just on it, we had 6 people playing.
February 12, 2008 at 6:05 pm #36777Liam
SpectatorIt should be. There was nobody on when I installed it. I’ll check it out as soon as I get home.
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