Reply To: Smash Brothers Melee/Brawl

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#37387
MasterP
Spectator

All of that is easily fixable by patching the server-side netcode to disregard stats from games that magically “drop” for a few seconds. If there was no benefit from it they wouldn’t do it. They could also write a server-side module that monitors packets to and from the hosting XBOX and log whenever it pauses or drops players with a penalty of not being able to host anymore games after a certain number of them. This would have the added bonus of preventing players with poor or unstable connections from hosting as well.