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I understand, Ephraim. We do need to discuss this if it is causing this much disruption in the community.
Falcon: Your games vs Dan were pretty epic, haha. Neither of you really knew what you were doing. It just worked out that you suicided more than he did ![]()
I’m arguing, though, that the basic techniques used are not that big of a deal. They just give a slight edge to whomever uses them. Like OhMalley pointed out for halo, there are acceptable things like this for all games that are easy to learn. I would try to list them for CS so you non-smashers could identify with it, but I dont know them, hence the reason I always go like 2-15 in our pub server ![]()
In all fighting games, cancelling (In ssbm’s case, tapping the L or R button after landing an aerial attack to cut lag time in half) , teching (Tapping L or R after getting hit to immediately right yourself on the ground and cut down time spent vulnerably just laying down), and spacing (Wavedashing plays a big part here. Basically, different attacks have different hit boxes which creates optimal distances to be at) are the biggest things you need to learn in order to be quick/efficient enough to keep up. The rest is just mindgames/prediction games.
It’s like rushing in Starcraft. If you are not capable enough to defend against it, you will probably lose. However, once you get better and faster with the controls/build orders, it no longer is an assured loss. Thats what separates good games from the bad ones. There is a mechanical aspect (wavedashing/cancelling) that needs to be learned along with the mental aspects (mindgames/prediction) in order to compete.