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Honestly, I don’t think that even with all the stages, no glitches (who is to determine what is a glitch, though, and what was meant to be in the game by the developers? After all, the developers knew about wavedashing before the release and decided to keep it in anyway), and items, the results would be any different. There are only about four people in this school who can perform with any reliability during a heated match these ‘exploitations’ advantageously. These players would just adapt to the new rules and still be fine. For the rest of the people who are closer in skill, it would just add more levels of randomness into a situation where randomness is unwanted.
I think the reason why people were upset this lan simply is because of the small turnout. The very first smash tournament ever had around 30 people, and the rest were close to this number. However, this LAN’s event only had 18 people. The dedicated players showed up, as expected, which resulted in the casual players getting knocked out earlier than if there were twice as many people.
The problem could be solved by just opening up more freeplay tv’s for smash. That way, the casual environment is kept and the game is still being enjoyed. As it was, we only had 1 freeplay tv going at once which was being used almost exclusively to practice hardcore for the tournament.
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