Home › Forum Archive › Game Server Discussion › Team Fortress 2 Discussion › TF2 Server
- This topic has 8 replies, 5 voices, and was last updated 18 years, 9 months ago by
Nickname.
-
AuthorPosts
-
January 25, 2008 at 4:26 am #3668
Kappamerc
SpectatorI want to take out the very bad custom maps that have bugs and aren’t even worth putting on our server. I want to add any custom maps that are actually good. I want to remove Granary.
I plan on implementing a new sudden death. Instead of the usual shoot eachother up or wait for the engineer to out camp you, I want to do something a little more fun. If sudden death occurs, the server will either randomly or statically select a class and force all players to be that class. Then, the server will force melee only. This is especially fun with Heavies.
I plan on lowering the 20-25 second respawn time down to 8-10 seconds. I will NOT make it instant respawn. There has to be some respawn to allow for a team to win. At most I think I will choose 12 seconds.
I believe that I can populate the server without the need for a 24/7 map.
The current shape of the server is terrible. The welcome screen says its a valve test server, the map cycle is incorrect, half the ‘special text’ is cut off with … but displayed on the bottom of the screen in admin font. Overall the server needs a lot of work and I plan on doing all I can to make it a desirable place for players to pub.
If you have any suggestions or comments please feel free to post. I am especially interested in trying out new custom maps that have NO major bugs.
I am 90% sure that there is a way to display logos on maps and I think it would be a good idea to advertise our gaming club logo at least in the spawn points of each map. At any rate, time for sleep, its 4am and I’m tired. If anyone has any good ideas or good TF2 servers that they pub feel free to pm them to me so I can check them out. I want a successful server and it never hurts to see what the other guys are doing ^^.
January 25, 2008 at 4:31 am #34647Renton’s Big Bro
Spectatorand you close your very well written statement, that i’m very happy a cl does, and think all cl’s should do at the start of their term, with a ninja face…? now i’m confused, are you trying to lure us in just to stab us in the back with a 5 ft samurai sword? possibly let us sleep at night happily then cut our hearts out with a slightly smaller 2 ft samurai sword? or just wait till we round the corner happily skipping along and then BAM throwing star to the face… such confusion…
January 25, 2008 at 7:14 am #34652Liam
SpectatorKappamerc said:
I want to take out the very bad custom maps that have bugs and aren’t even worth putting on our server. I want to add any custom maps that are actually good. I want to remove Granary.I plan on implementing a new sudden death. Instead of the usual shoot eachother up or wait for the engineer to out camp you, I want to do something a little more fun. If sudden death occurs, the server will either randomly or statically select a class and force all players to be that class. Then, the server will force melee only. This is especially fun with Heavies.
I plan on lowering the 20-25 second respawn time down to 8-10 seconds. I will NOT make it instant respawn. There has to be some respawn to allow for a team to win. At most I think I will choose 12 seconds.
I believe that I can populate the server without the need for a 24/7 map.
The current shape of the server is terrible. The welcome screen says its a valve test server, the map cycle is incorrect, half the ‘special text’ is cut off with … but displayed on the bottom of the screen in admin font. Overall the server needs a lot of work and I plan on doing all I can to make it a desirable place for players to pub.
If you have any suggestions or comments please feel free to post. I am especially interested in trying out new custom maps that have NO major bugs.
I am 90% sure that there is a way to display logos on maps and I think it would be a good idea to advertise our gaming club logo at least in the spawn points of each map. At any rate, time for sleep, its 4am and I’m tired. If anyone has any good ideas or good TF2 servers that they pub feel free to pm them to me so I can check them out. I want a successful server and it never hurts to see what the other guys are doing ^^.

You have to edit the maps to insert the spray.

I think a points system would help a *lot*.
January 25, 2008 at 9:39 am #34660Nickname
SpectatorI *shock* actually agree with Liam; we need to add a points system like CSS has.
Here is my proposition for maps; keep in mind these are mainly the most played maps on Jiggly’s Fun House servers, which is one of the highest ranked TF2 servers out there (Jiggly’s #1 AVERAGED 20.4 ppl last week… they are a 24 man server)
ctf_turbine_v3
ctf_mach4
cp_warpath
cp_dustbowl
cp_gravelpit
ctf_2fort
cp_labor
cp_well
cp_castle3
Not really in that order but I think that would be a good start for maps (even though I hate 2fort…)
January 25, 2008 at 12:24 pm #34676Kappamerc
SpectatorLiam said:
You have to edit the maps to insert the spray.
I think a points system would help a *lot*.
After installing my own dedicated server and running beetles mod on it I had the admin option of placing decals around the map. It was awesome and retarded at the same time. I also didn’t have to download a new map or anything after this was done. I can join other servers with tf2 just fine. I see server with an ad in their spawns all the time an I don’t have to actually download a new map to see it.
The beetles mod came with a decals folder and those decals somehow spray onto the maps I guess sorta like a spray does. Again I’m a noob at configuring servers but this mod did give me a lot of options as a noob ^^.
January 25, 2008 at 12:26 pm #34677Kappamerc
SpectatorRenton said:
and you close your very well written statement, that i’m very happy a cl does, and think all cl’s should do at the start of their term, with a ninja face…? now i’m confused, are you trying to lure us in just to stab us in the back with a 5 ft samurai sword? possibly let us sleep at night happily then cut our hearts out with a slightly smaller 2 ft samurai sword? or just wait till we round the corner happily skipping along and then BAM throwing star to the face… such confusion…I do believe I have. However, your wrong about the 2ft samurai, it is actually a 2″ samaurai sword thing… you’ll never see it coming!!!
January 25, 2008 at 12:44 pm #34680Cacophony
SpectatorI like everything you have in mind. It puts a smile on my face in fact.

The sudden death sounds especially nice. I’ll try and figure out the names of some of the custom maps I’ve played and throw them up if they werent already in Nickname’s list. (Although I think castle is one of them, and castle is quite nice.)
January 25, 2008 at 12:52 pm #34682Kappamerc
Spectatornickname said:
I *shock* actually agree with Liam; we need to add a points system like CSS has.Here is my proposition for maps; keep in mind these are mainly the most played maps on Jiggly’s Fun House servers, which is one of the highest ranked TF2 servers out there (Jiggly’s #1 AVERAGED 20.4 ppl last week… they are a 24 man server)
ctf_turbine_v3
ctf_mach4
cp_warpath
cp_dustbowl
cp_gravelpit
ctf_2fort
cp_labor
cp_well
cp_castle3
Not really in that order but I think that would be a good start for maps (even though I hate 2fort…)
I’ve played all of those except for castle3, definitely wouldn’t object.
January 25, 2008 at 2:49 pm #34702Nickname
SpectatorJust a note from experience, stay away from cp_orangecross, cp_canyon, and probably cp_wolf… they are all pretty awful
-
AuthorPosts
- The forum ‘Team Fortress 2 Discussion’ is closed to new topics and replies.