Home › Forum Archive › Game Server Discussion › Counter-Strike 1.6 Discussion › Map Rotation topic #37?
- This topic has 41 replies, 21 voices, and was last updated 18 years, 11 months ago by
B R I E F S.
-
AuthorPosts
-
November 18, 2007 at 6:21 am #3328
heat!
Spectatori’m seeing a trend, theres like 6 topics on this first page about single maps that should be added lets just narrow it down to this one lol
i would love to see this rot played lol(not this order)
de_dust2
de_aztec
as_oilrig
de_cbble
de_inferno
de_nuke
scoutzknivez
cs_assault_usp or cs_assault_1337
de_vertigo
cs_office
de_russka
de_piranesi
de_train
de_chateau
cs_italy
de_rotterdam
and also 3 other maps. maps from old versions of CS or some fy maps and aim maps and 35_hp:) just 3 15 min maps that change bi-weekly?
ps big iceworlds gotta go..:S
November 18, 2007 at 12:06 pm #31145ZAattackCH@WCU
Spectatori think sctzknivz is still *edited*ed up….wuts wrong with big iceworld it just needs buy restriction
November 18, 2007 at 12:19 pm #31146heat!
Spectatorwell i mean it could always be one of those bi weekly maps
November 18, 2007 at 12:59 pm #31147Chris’-‘
SpectatorZAattackCH@WCU said:
i think sctzknivz is still *edited*ed up….wuts wrong with big iceworld it just needs buy restrictionscoutzknivez is fixed and back in the rotation
November 18, 2007 at 4:41 pm #31152red
SpectatorMy plan for a map rotation:
– 17 maps
– 3 of the map slots to be rotated biweekly at slot numbers 4, 11, and 16
– Put the more popular maps before and after to encourage people to stay for the new maps introduced.
– In parenthesis are the map times.
Rotation:
Slot1: de_dust2 (25)
Slot2: de_prodigy (20)
Slot3: cs_office (20)
Slot4: BIWEEKLY ROTATOR (15)
Slot5: de_nuke (20)
Slot6: de_cbble (20)
Slot7: awp_map or awp_dust (15) [possibly rotated too]
Slot8: de_train (20)
Slot9: de_chateau (20)
Slot10: de_dust2 (25)
Slot11: BIWEEKLY ROTATOR (15)
Slot12: de_inferno (25)
Slot13: de_dust (20)
Slot14: scoutzknivez (15)
Slot15: de_aztec (20)
Slot16: BIWEEKLY ROTATOR (15)
Slot17: cs_italy (20)
More on the BIWEEKLY ROTATORS:
– These maps can include any type of map, be it official, cs or de, or custom, as, fy, cs, de, aim, etc.
– A thread will be made where you can suggest the map you want for the next cycle.
– If a new map introduced is a hit with the community, it can be added as a new slot or take the place of a map with less support.
This plan is just a draft, so please feel free to make suggestions! But do not discuss maps that can be added as a rotator, thats for a diff thread
November 18, 2007 at 6:31 pm #31158rossy
Spectatori like red’s, just fix spawn protection or w/e or NO buy time on awp_maps(s)
November 18, 2007 at 7:32 pm #31161Chris’-‘
Spectatorbrilliant red! perfect! I love that rotation, the times, and the rotating maps
November 18, 2007 at 8:07 pm #31163heat!
Spectatorthat sounds perfect to me, two problems. SK for 20 mins and piranesi should be part of per rotation, maybe replace the second dust2 at slot 10?
November 18, 2007 at 11:35 pm #31172ZAattackCH@WCU
Spectatoryea red imma look into ur rotation, but dust2 i wont put in twice i cant stand that map any more it gets one slot like the rest
November 18, 2007 at 11:53 pm #31176Phonetically Phamous (dice
Spectatoron a side wheres adam37?
November 19, 2007 at 2:58 pm #31196jinseei
Spectatorheat! said:
i’m seeing a trend, theres like 6 topics on this first page about single maps that should be added lets just narrow it down to this one loli would love to see this rot played lol(not this order)
de_dust2
de_aztec
as_oilrig
de_cbble
de_inferno
de_nuke
scoutzknivez
cs_assault_usp or cs_assault_1337
de_vertigo
cs_office
de_russka
de_piranesi
de_train
de_chateau
cs_italy
de_rotterdam
and also 3 other maps. maps from old versions of CS or some fy maps and aim maps and 35_hp:) just 3 15 min maps that change bi-weekly?
ps big iceworlds gotta go..:S
How quickly were you able to come up with the most unbalanced map rotation ever?
November 19, 2007 at 3:54 pm #31205heat!
Spectatorjinseei said:
How quickly were you able to come up with the most unbalanced map rotation ever?if you read it there quick draw mcgraw youll see i said not this order. simply just some maps i suggest should be in a rotation.
November 19, 2007 at 4:51 pm #31207Bad Santa
SpectatorI am not a big fan of de_dust or chateau, chateau is ok , but people always leave when is time to play that map.
dust2 twice??? that is a big nooooo
de_torn and de_piranesi should be added to that rotation.
November 19, 2007 at 5:32 pm #31212pyro urban
Spectatorred said:
My plan for a map rotation:– 17 maps
– 3 of the map slots to be rotated biweekly at slot numbers 4, 11, and 16
– Put the more popular maps before and after to encourage people to stay for the new maps introduced.
– In parenthesis are the map times.
Rotation:
Slot1: de_dust2 (25)
Slot2: de_prodigy (20)
Slot3: cs_office (20)
Slot4: BIWEEKLY ROTATOR (15)
Slot5: de_nuke (20)
Slot6: de_cbble (20)
Slot7: awp_map or awp_dust (15) [possibly rotated too]
Slot8: de_train (20)
Slot9: de_chateau (20)
Slot10: de_dust2 (25)
Slot11: BIWEEKLY ROTATOR (15)
Slot12: de_inferno (25)
Slot13: de_dust (20)
Slot14: scoutzknivez (15)
Slot15: de_aztec (20)
Slot16: BIWEEKLY ROTATOR (15)
Slot17: cs_italy (20)
More on the BIWEEKLY ROTATORS:
– These maps can include any type of map, be it official, cs or de, or custom, as, fy, cs, de, aim, etc.
– A thread will be made where you can suggest the map you want for the next cycle.
– If a new map introduced is a hit with the community, it can be added as a new slot or take the place of a map with less support.
This plan is just a draft, so please feel free to make suggestions! But do not discuss maps that can be added as a rotator, thats for a diff thread
we need to add 35hp_2 in there somewhere. and maybe some kind of surf maps? and im not to sure about oilrig because the t’s spawn really close to the ct’s and can be inside ct spawn before 10 seconds are out in one round
November 19, 2007 at 5:58 pm #31215Liam
SpectatorSo exactly what, if anything, is wrong with the current rotation and why cant everyone be a little patient until we get the vote plugin fixed?
November 19, 2007 at 9:35 pm #31219adam37
SpectatorNoDice said:
on a side wheres adam37?im hereeee~
November 19, 2007 at 10:43 pm #31223kaitee
Spectatorbest avatars of the history of forever, adams, and that one with kip from napolean dynamite busting a move.
November 20, 2007 at 8:23 am #31242heat!
SpectatorLiam said:
So exactly what, if anything, is wrong with the current rotation and why cant everyone be a little patient until we get the vote plugin fixed?the rot right now is kinda played out, it feels like the only maps played are dust2 office actez inferno and nuke, id like to see some classic maps or more custom maps.
red rotation would work perfect with the exception of two dust2’s played(replace with de_piranesi?)
liam, try to get that votemap plugin goin and that would be end of story no more problems lol
November 20, 2007 at 12:52 pm #31250Liam
Spectatorheat! said:
the rot right now is kinda played out, it feels like the only maps played are dust2 office actez inferno and nuke, id like to see some classic maps or more custom maps.red rotation would work perfect with the exception of two dust2’s played(replace with de_piranesi?)
liam, try to get that votemap plugin goin and that would be end of story no more problems lol
I will get it done but before I do that I’m going to finish the plugin I’m writing which is massive. I’m almost done with it though and I’m seeing light at the end of the tunnel thank god.
November 20, 2007 at 3:21 pm #31255metric4anvx
Spectatorde_comrade_3rdroute
November 21, 2007 at 11:41 am #31277red
SpectatorLiam said:
So exactly what, if anything, is wrong with the current rotation and why cant everyone be a little patient until we get the vote plugin fixed?There is nothing wrong with it per say, but it could be improved. My rotation is better than a map voting plugin. It still provides flexibility with new maps but doesn’t wander off to maps that aren’t popular just due to it being the best map on the vote.
November 21, 2007 at 12:35 pm #31278Liam
Spectatorred said:
There is nothing wrong with it per say, but it could be improved. My rotation is better than a map voting plugin. It still provides flexibility with new maps but doesn’t wander off to maps that aren’t popular just due to it being the best map on the vote.How is your rotation better than a voting plugin? A voting plugin gives people the dynamic option to make a choice and it will keep maps from being repetitively voted on over and over. A rotation is just that, a rotation.
People come to like some maps and not others. They learn when they are and leave till they’re over. Voting at least gives the majority the option to pick what they want to play.
November 21, 2007 at 12:55 pm #31279red
SpectatorYou didn’t even address the point I made. I find that when shifted to map voting, the server, more than occasionally, ends up on a map that isn’t that good just due to it being the best choice. How does your plugin fix this problem?
My rotation includes the popular maps and then provides flexibility by allowing new maps to be introduced, and otherwise not played, while maintaining the flow of maps that everyone likes.
November 21, 2007 at 1:47 pm #31280Liam
Spectatorred said:
You didn’t even address the point I made. I find that when shifted to map voting, the server, more than occasionally, ends up on a map that isn’t that good just due to it being the best choice. How does your plugin fix this problem?My rotation includes the popular maps and then provides flexibility by allowing new maps to be introduced, and otherwise not played, while maintaining the flow of maps that everyone likes.
Whether or not a map is “good” or “bad” is often a persons opinion. Why is your opinion any more important than anyone elses? Give them a choice instead of shoving your opinion down their throat, and yes, before you go there, I am aware you did a poll. I’m also aware that the majority of the regulars on the 1.6 server dont visit these forums so its not really accurate.
November 21, 2007 at 2:21 pm #31281pyro urban
Spectatori think that it depends on the voting system. if it has something that keeps a map from being played within the last 5 or 6 maps, and if the voting system gives out “bad” maps then it is our fault. because we put the maps in the hat so to speak. the voting system can only put an option to vote for maps that we say basicly. if prodigy isn’t in the “hat” then the voting plugin can’t put up prodigy as a vote. get it?
November 21, 2007 at 2:34 pm #31282Liam
Spectatorurban TEH KID said:
i think that it depends on the voting system. if it has something that keeps a map from being played within the last 5 or 6 maps, and if the voting system gives out “bad” maps then it is our fault. because we put the maps in the hat so to speak. the voting system can only put an option to vote for maps that we say basicly. if prodigy isn’t in the “hat” then the voting plugin can’t put up prodigy as a vote. get it?And that’s exactly how it will be working.
November 21, 2007 at 3:26 pm #31283red
SpectatorNo, you misunderstood me, or I didn’t make myself clear enough. When I say bad, I mean unpopular to the masses. I’m not shoving my opinion down anyone’s throat, I’m merely defending it against map voting, which I feel, along with others, is an inferior system.
The grass is always greener on the other side to some of the people.
November 21, 2007 at 4:20 pm #31284Liam
Spectatorred said:
No, you misunderstood me, or I didn’t make myself clear enough. When I say bad, I mean unpopular to the masses. I’m not shoving my opinion down anyone’s throat, I’m merely defending it against map voting, which I feel, along with others, is an inferior system.The grass is always greener on the other side to some of the people.
So if the ‘masses’ vote on a map and it wins, its unpopular? That’s an oxymoron. However, this entire discussion is pretty moot as it stands because the council leader wants voting to be enabled, it works wonderfully on the other two servers we are running, and we dont have this issue.
Your right. The grass is always greener on the other side to some of the people. I consider you some of the people who thinks rotation is better. Take it how you will.
November 21, 2007 at 4:57 pm #31285Kuros
SpectatorThe server stays full as is and maps aren’t repeated until EVERYTHING else has been played. Why the *edited* you would want to enable voting I will NEVER understand.
November 21, 2007 at 6:45 pm #31292Jared
SpectatorNah dude, i like Red’s rotation. Just take it and play that funky music white boy.
-
AuthorPosts
- The forum ‘Counter-Strike 1.6 Discussion’ is closed to new topics and replies.