Reply To: Team Balancer [LTB]

#23790
Liam
Spectator

Kellum NUB said:

I thought it was put in because the admins just weren’t doing that great of a job with the balancing (when they were trying to balance). I would think it would be pretty hard to ignore half the server complaining about unbalanced teams. Plus, could just leave it on when no admins are present. Maybe just give admins the option to turn it off if they deem necessary.

 

People complain when they get moved regardless, and most of the admins could balance the teams out, the fact was though, that a lot of stacking was happening when admins weren’t on because people would go, “oh, I dont see any admins! *stack*”.

 

Kellum NUB said:

But if that is the case then maybe an alternative way would be to have it wait longer before balancing the teams. For instance, the teams can be balanced but one side could still win 3 times in a row. Perhaps wait for a difference of 5 or 6 in the scores. The exception being if one side starts with 3 wins and over 70% of the kills, then it would go ahead and kick in. That may be a bit complicated though.

 

So far as score checking, it doesn’t even do that. All it cares about is how many rounds you win in a row, it was set on 3, I was told to change it to every 2 so I did. Yesterday it seemed to be working okay, the only thing I saw is that it kept bouncing between two people which was a mistake on my part and I’ve fixed it. I just want to fix a few more things before asking it to be re-uploaded because the server has to be restarted everytime they do an update and its just a pain in the *edited*. -.-

 

Kellum NUB said:

It’s late, so I’m rambling… would the balancer be able to work differently for different maps? With maps like aztec/dust/assault where one side has the map advantage, it seems like the best way to balance the teams would be to give the other side a slight kill advantage.

 

Looking at maps, yes it could be done, though I dont think Kuros/gxti wants it done. I’d personally rather finish working the remaining kinks out in the team balancer as it stands before adding in more code to do more stuff.

 

Kellum NUB said:

It would be awesome if the balancer could link up with the HL stats so it would know to equally disperse people in the top10 or something like that. Again, forgive for the rambling.

 

What happens when people have bad days? I’ve seen top10 people come on, albeit not very often, and get stomped because they were having an “off day”. :)