Why Mapvoting Is A Bad Thing

Home › Forum Archive › Game Server Discussion › Counter-Strike: Source Discussion › Why Mapvoting Is A Bad Thing

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #2110
    Mr. Freeman
    Spectator

    You all know I dislike mapvoting, but I’ll weigh out the pros and cons before I say anything more:

     

    Mapvoting

    Pros:

    – Allows players to choose which map is played next

    – Ensures (mostly) that the server stays on maps the players want to play on

    Cons:

    – Allows players to chose the same map multiple times over the span of an hour, if they so chose. This is good for walk-in pubbers but, for anyone remotely regular with the server, it’s a negative.

     

     

    Rotation

    Pros:

    – Ensures that the server gives every map in its list a play. Very good for regular players.

    Cons:

    – Can go to maps players don’t want to play on.

     

     

     

    Okay, so that’s what we see at face value in this issue, but let’s look a bit deeper at the psychological aspects of these systems:

     

    Mapvoting

    Pros:

    – Players who chose the winning map are happy

    Cons:

    – Players who chose a losing map (Notice I said “a” not “the.” More on this, later) are dissatisfied

    – Makes players more aware of the impending switch to any map they dislike. If the server simply “swaps” they, generally, will wait it out and enjoy the next map. If they are forced to play a map they dislike, despite voting against it, they feel defeated and tend to be much more frustrated about maps they dislike.

     

    Rotation

    Pros:

    – Keeps the mapswitching as low-profile as possible. Some maps players dislike are allowed to “slip under the radar.”

    – Regular players are not frustrated by map repetition.

    -Cons:

    – Players who are used to mapvotes feel cheated.

     

     

     

     

    Okay, so I’ve compared how the systems psychologically effect players, but I’m not done. Remember how I talked about players who chose “a” losing map are dissatisfied? Well, let’s take a look at how the actual voting takes place. (Please Note: Godwin’s Law is now in effect for the duration of this post. You were warned.)

     

    It’s really quite simple. Mapvoting is “plurality” and not “majority.” What do I mean by this? Take Americas election system: It is a Majority vote system where 51% is required for a selection to be confirmed. An example of a Plurality system was post WWI Germany. In a Plurality system the winner is simply the one who got the most votes. Hitler came into power, despite the distrust of far more than 50% of his country, by winning a mere 30% of the vote in the 1932 presidential election.

     

    So we see that this happens in our server. Players are presented with five options and they are then told to choose. In this situation, assuming a full server of 24, as few as 4 votes (assuming a tie) are required to win a mapvote. A mere 5 votes is required to win it without the random chance of a tie. This is, also, assuming everyone votes! If players don’t vote the required number drops far lower.

     

     

     

    So, let’s take an example from what happened to me earlier today. The server was currently 9v9 and quite healthy, playing on Nuke. The players were presented with a mapvote:

     

    – Dust2

    – Office

    – Militia

    – Skoutsknivez

    – Mill

     

    The votes went something like:

     

    3 Dust2

    2 Office

    4 Militia

    2 Scoutsknivez

    3 Mill

    4 No Vote

     

     

    Militia won and the server -absolutely cleared out.- 3v3 was the final result before, thankfully, I was there to mapvote it to Italy.

     

     

     

     

     

    So, I propose solutions (since I’m not posting this just to whine):

     

    1: Remove the Mapvote and set up a rotation that is favorable to the general population of the server.

    2: Set up a runoff system for the Mapvote where 5 choices are presented, 2 winners are selected, and the server votes again for one of the 2 winners.

     

     

    Psychologically (and therefore player count-wise) I feel that number 2 is the ideal solution. This way almost everyone is, to some degree, a winner when the mapvote is over. At least if their original choice is a loss they still get to choose the lesser of two evils. Hopefully this means more players stay and enjoy our server!!

     

     

     

     

    – The One Free Man

    #19140
    Sushi
    Spectator

    Mr. Freeman said:

    2: Set up a runoff system for the Mapvote where 5 choices are presented, 2 winners are selected, and the server votes again for one of the 2 winners.

     

    Good stuff.

    #19150
    Southern Smoke
    Spectator

    makes sense. good points.

    #19159
    Cacophony
    Spectator

    I like your idea and would like to see that on the server if it’s possible.

    #19192
    Deathspirit
    Spectator

    While you offered some very good points I feel your weighing out was mostly in favor of rotation during peek hours. Its easy to argue that during peak hours we should have a rotation because it limits the amount of time spent on popular maps and adds new elements to the consistent grind of popular maps.

    Furthermore, this post took me so long to address because I had very little time in which to completely evaluate it.

    Now while I do NOT play source, I can tailor my evaluation based on my point of view of map rotation on 1.6. So if you find any argument you take disagreement with then I’m sorry and I would hope you can post a better idea. Or at the minimum a supplement

     

    When asking yourself the fundamental question of whether or not to use a rotation system what you have to ask is : to whom are you pandering, regulars or the general populace.

     

    Since in this scenario this question is already answered for us ( regs. ) it is fair to continue with these points in mind:

    1. Our regulars frequent the server on a daily basis

    2. The amount of time played by the average regular player I would easily say between 1 hour to 3 hours.

    3. The length of map rotation

    4. Population of server during OFF peak hours.

     

    Now we must as freeman did address the pros and cons

    Mapvoting

    Pros:

    -Choice of next map — relative plus for most players

    -Ensures a popular rotation and relatively high population

    -If the appropriate restrictions are set there are a variety of maps played

    Cons:

    -If losing in the voting–resentment followed by flaming for being a crybaby :o

    -If inappropriate restrictions are in place map variety is minimized — ultimately hurtful towards regulars :blink:

     

    vs

     

    Rotation

    Pros:

    -Consistent cycle that ensures map variety

    -Allows players to “time” when they want to play

    -No fuss and muss about losing voting

     

    Cons:

    -As far as freedom on the internet goes it becomes severely limited not to have a “voice” in which map you play

    -Certain maps drastically reduce player population (or as I like to call it, the death spin)

    -Most large maps suck without server population.

     

     

    Again. This is not specific to EVERYDAY but it is fair to address some key points about each argument.

    1 Rotation is absolutely the most responsible measure during peak hours for a variety of gaming

    2 Rotation will guarantee map variety

    3 Rotation will destroy all flexibility in the way maps are played

    4 Rotation will assure that casual players avoid unpopular maps

     

    If our goal is maximization of maps played during peak hours you have my total agreement.

    However to specifically state that one is greater than another is simply not feasible. Drastic times call for drastic measure and I personally believe that during off peak hours. Between 2am EST – 2/3pm EST map rotation is detrimental to server population as well as regular gamers who actually enjoy dust2, office, aztec ( im only a fan of d2 the rest suck *edited*).

     

    Thank you,

    Erick

     

    Ps will edit at a later time GF is yelling at me for typing at 1:30 am :P

Viewing 5 posts - 1 through 5 (of 5 total)
  • The forum ‘Counter-Strike: Source Discussion’ is closed to new topics and replies.